Mori-TM / ImGui-Vulkan-backend-with-image-supportLinks
This is an ImGui vulkan backend written nearly from scratch that also works with Textures!
☆10Updated 2 years ago
Alternatives and similar repositories for ImGui-Vulkan-backend-with-image-support
Users that are interested in ImGui-Vulkan-backend-with-image-support are comparing it to the libraries listed below
Sorting:
- Learn Vulkan.☆18Updated 2 years ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆434Updated this week
- A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.☆239Updated last week
- A file dialog library for Dear ImGui☆565Updated last year
- A modern cross-platform low-level graphics API☆702Updated last week
- A simple ImGui component for rendering profiling data☆270Updated 2 months ago
- A minimalist and easy to use graphics API.☆521Updated last week
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆641Updated this week
- Easy to integrate memory allocation library for Direct3D 12☆916Updated last month
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆47Updated 2 years ago
- Custom renderer and physics engine written from scratch in C++/Direct3D 12.☆261Updated last year
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆715Updated 3 weeks ago
- Vulkan Bootstrapping Iibrary☆1,078Updated last week
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆689Updated 4 months ago
- A rendergraph-based graphical framework for Vulkan☆775Updated 4 months ago
- Starter code samples for Direct3D11☆246Updated 4 years ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆442Updated this week
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆131Updated last year
- vuk - A rendergraph-based abstraction for Vulkan☆536Updated this week
- Math library using HLSL syntax with multiplatform SIMD support☆976Updated 3 weeks ago
- Blazingly fast Vulkan glTF Viewer☆112Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆804Updated last month
- MSDF font atlas generator☆16Updated 2 years ago
- Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.☆305Updated 3 weeks ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆537Updated 2 months ago
- A snapshot of our vulkan backend code☆323Updated 11 months ago
- Interactive Orientation Gizmo for ImGui☆115Updated 7 months ago
- Personal hobby project to experiment with various rendering techniques.☆733Updated 3 months ago
- Modern and easy-to-use library for Vulkan☆849Updated 3 weeks ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆423Updated last month