High performance pure c# kcp implementation.
☆104May 11, 2025Updated last year
Alternatives and similar repositories for Kcp-CSharp
Users that are interested in Kcp-CSharp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication☆293May 13, 2025Updated last year
- ENet reliable UDP networking library☆170Updated this week
- 😒🖖🤡☆62Jun 14, 2025Updated last year
- KCP C#版。线程安全,运行时无alloc,对gc无压力。☆1,005Nov 16, 2023Updated 2 years ago
- Native Collection library in c#☆95Sep 27, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 确定性版本的Box2DSharp。Deterministic version for Box2DSharp☆101Dec 5, 2024Updated last year
- ☆384Oct 12, 2024Updated last year
- A sample project for multiplayer game using MagicOnion☆10Apr 28, 2022Updated 4 years ago
- High performance pure C# native collections.☆194Sep 29, 2026Updated last week
- 这是Astraia的服务器控制台程序。仅用于服务器,不需要导入Unity。☆14Sep 30, 2026Updated last week
- KCP - A Fast and Reliable ARQ Protocol (Zero GC overhead)☆473Jul 24, 2023Updated 3 years ago
- GameNetty☆357Oct 10, 2025Updated 11 months ago
- ☆14Apr 8, 2021Updated 5 years ago
- A package which adds the ability to add metadata to assets in Unity☆16Updated this week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- kcp+tcp+websocket framework for unity☆169Jul 15, 2024Updated 2 years ago
- Unity3D UGUI Framework, 基于UI数据事件绑定为核心 数据驱动的UGUI框架, ETUI框架, ET框架官方推荐UI框架☆578Mar 5, 2026Updated 7 months ago
- Unity APIs that may be useful but not mentioned in the documentation.☆54Nov 17, 2024Updated last year
- 【ConfigAuto】Unity编辑器下通过配置匿名类,自动生成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行