KumoKyaku / kcp
KCP C#版。线程安全,运行时无alloc,对gc无压力。
☆872Updated last year
Alternatives and similar repositories for kcp:
Users that are interested in kcp are comparing it to the libraries listed below
- KCP - A Fast and Reliable ARQ Protocol (Zero GC overhead)☆443Updated last year
- 基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!☆708Updated last month
- A battle of balls game, lol style. 基于ET 8.1的双端C#游戏框架(.net8 + Unity6000, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo☆741Updated last month
- 基于c#的dotNetty实现的可靠udp网络库(kcp算法),包含fec实现,可用于游戏,视频,加速等业务☆159Updated 4 years ago
- 帧同步 教程☆1,051Updated 4 years ago
- 使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案☆785Updated 2 years ago
- TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架☆857Updated 3 years ago
- 基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。☆405Updated last year
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆881Updated 4 years ago
- SparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群☆300Updated 8 months ago
- Ultimate high-performance binary serialization library for C#.☆519Updated this week
- Lightweight client socket solution, you can used it in C# project or Unity3d☆364Updated 3 years ago
- Unity3D客户端和.Net Core服务器双端框架。DCET新群:1105670843☆379Updated 3 years ago
- 这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。☆507Updated 5 years ago
- 为xLua集成几个常用库,方便使用☆610Updated last year
- InjectFix is a hot-fix solution library for Unity☆1,983Updated 6 months ago
- MotionFramework is unity3d game framework.☆637Updated last year
- CSharp代码转lua,适用于使用lua实现热更新而又想有一个强类型检查的语言的场合☆419Updated last year
- Unity3D demo project for ILRuntime☆510Updated 2 years ago
- Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。☆1,307Updated 3 weeks ago
- A C# Network Library.☆199Updated 4 years ago
- 基于tolua的热更新框架V2☆624Updated 4 years ago
- unity帧同步游戏极简框架-客户端☆547Updated 6 years ago
- ET斗地主Demo,ET开源链接:https://github.com/egametang/ET☆364Updated 2 years ago
- 基于ET框架的UI模块☆175Updated 4 months ago
- 改造过的支持HybridCLR的il2cpp版本☆270Updated 3 weeks ago
- Unity双端开发工具,UnityGameFramework+ET+Luban+HybridCLR+UniTask,努力提供方便开发的工具☆497Updated last week
- 基于Unity的纯C#(客户端+服务端+热更新)游戏开发整合方案☆408Updated 2 years ago
- 基于Unity做的帧同步Demo,ECS架构☆1,042Updated 7 months ago
- Unity package for HybridCLR☆793Updated last week