Molth / NativeSocketsLinks
High performance pure c# udp-sockets library with no binary dependencies.
☆19Updated 5 months ago
Alternatives and similar repositories for NativeSockets
Users that are interested in NativeSockets are comparing it to the libraries listed below
Sorting:
- Simple and robust Entity Component System for .NET and Unity.☆18Updated 4 months ago
- ☆13Updated 6 months ago
- DotFastLZ - a port of FastLZ, Small and portable byte-aligned LZ77 compression for .NET, C#, Unity3D☆39Updated last month
- Flexalon: UI Layouts☆19Updated 2 months ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 3 years ago
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.☆46Updated 3 years ago
- 一个简单的组件一键替换工具,a simple tool for replacing unity component☆20Updated 9 months ago
- Unity ParticleSystem memory optimization☆11Updated 2 years ago
- a Unity build (packing) tool for Unity, mainly focused on android and ios.☆19Updated this week
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated last year
- UniNetty project - a port of DotNetty, an event-driven asynchronous network application framework☆23Updated 10 months ago
- Quasi-Random Number Generator for C#☆23Updated last year
- High performance zero allocation array buffer (but unsafe)☆23Updated 5 months ago
- A ESC FrameWork,using lockstep in networking☆13Updated last year
- ☆16Updated last month
- A MMORPG KIT's MMO server project written by using .NET8☆25Updated this week
- ☆10Updated 5 months ago
- 基于通道混合的染色系统☆13Updated 2 years ago
- A package which adds the ability to add metadata to assets in Unity☆17Updated last year
- Show custom messages in Unity Editor.☆12Updated last year
- ☆27Updated 2 years ago
- ☆23Updated last year
- ☆18Updated last month
- Simple and flexible full-body fps controller☆19Updated 11 months ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆28Updated 2 months ago
- A sample project for multiplayer game using MagicOnion☆10Updated 3 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 4 years ago
- ACTSkill editor.☆27Updated 9 months ago
- FixedMathSharp-Unity: Integrates a high-precision, deterministic fixed-point math library into Unity. Ideal for simulations, games, and p…☆31Updated 7 months ago