notmd / bevy_tailwindLinks
TailwindCSS for Bevy.
☆27Updated last month
Alternatives and similar repositories for bevy_tailwind
Users that are interested in bevy_tailwind are comparing it to the libraries listed below
Sorting:
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 3 months ago
- A web server integration for the Bevy game engine that allows you to easily append a webserver to Bevy☆21Updated last month
- A flexible `bevy_state` alternative☆28Updated last month
- Bevy WASM component model bridge☆29Updated last month
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆30Updated last month
- Library for managing persistent user settings in the Bevy engine.☆14Updated 6 months ago
- Bevy UI gradients plugin☆13Updated 2 months ago
- Expressive CPU particle system for the bevy engine.☆16Updated 6 months ago
- .CUR and .ANI cursor file support for Bevy☆13Updated 2 weeks ago
- File system dialogs for loading and saving files using the Bevy game engine☆25Updated 2 months ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆12Updated 2 months ago
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆39Updated 4 months ago
- A very bevy metaframework 🦄☆74Updated this week
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆29Updated 3 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆18Updated 2 months ago
- A gamedev console inspired by classic Unix text editors☆42Updated last month
- Easy automatic database syncing from your bevy app for persistence☆20Updated 2 months ago
- ☆26Updated 10 months ago
- A collection of utilities for Bevy game engine☆10Updated 2 weeks ago
- Bevy plugins to keep a bevy app running in the browser despite not being visible☆17Updated last month
- Scroller plugin for Bevy☆31Updated 9 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆64Updated 2 weeks ago
- Microlibrary for adding anchoring to UI☆36Updated last month
- cargo-generate template for a very simple bevy project. No optional features, fast compiles active, only bevy.☆28Updated last month
- A sprouting integration of the Firewheel audio engine☆42Updated last week
- ☆23Updated last month
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆20Updated last month
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆24Updated 2 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆24Updated last month
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆40Updated last week