notmd / bevy_tailwindLinks
TailwindCSS for Bevy.
☆26Updated 3 weeks ago
Alternatives and similar repositories for bevy_tailwind
Users that are interested in bevy_tailwind are comparing it to the libraries listed below
Sorting:
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 2 months ago
- A flexible `bevy_state` alternative☆27Updated last week
- A web server integration for the Bevy game engine that allows you to easily append a webserver to Bevy☆20Updated last month
- Bevy UI gradients plugin☆13Updated last month
- Bevy WASM component model bridge☆28Updated 3 weeks ago
- Expressive CPU particle system for the bevy engine.☆16Updated 5 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆55Updated this week
- Library for managing persistent user settings in the Bevy engine.☆14Updated 6 months ago
- .CUR and .ANI cursor file support for Bevy☆13Updated last week
- The dumbest and simplest layouting algorithm for bevy☆41Updated last year
- ☆25Updated 10 months ago
- Animated GIF / WebP player for Bevy☆29Updated last month
- Scroller plugin for Bevy☆31Updated 8 months ago
- Automated integration testing based on recorded play-testing sessions☆27Updated 11 months ago
- Microlibrary for adding anchoring to UI☆33Updated last week
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆24Updated last month
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆20Updated last month
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆29Updated 2 months ago
- An ability management suite for Bevy.☆73Updated last month
- Access tracing logs in your bevy app using vanilla bevy_ui☆17Updated last month
- File system dialogs for loading and saving files using the Bevy game engine☆25Updated last month
- A gamedev console inspired by classic Unix text editors☆42Updated last month
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆28Updated 3 weeks ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆24Updated 3 weeks ago
- Bevy plugins to keep a bevy app running in the browser despite not being visible☆17Updated 3 weeks ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆10Updated last year
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆36Updated 10 months ago
- 2D global illumination using radiance cascade for the bevy-engine.☆34Updated 4 months ago
- A very bevy metaframework 🦄☆73Updated this week
- A bevy plugin adding edge detection post-processing effect☆25Updated 4 months ago