rocketman123456 / GAMES-105Links
☆14Updated 10 months ago
Alternatives and similar repositories for GAMES-105
Users that are interested in GAMES-105 are comparing it to the libraries listed below
Sorting:
- 105作业☆14Updated 2 years ago
- ☆79Updated 2 years ago
- ☆339Updated 10 months ago
- A neural-network-based generative model for video-game characters animations☆143Updated 2 years ago
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆122Updated 3 months ago
- ☆99Updated 2 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆200Updated last year
- ☆127Updated 3 years ago
- PA for GAMES105☆15Updated 2 years ago
- ☆29Updated 2 years ago
- A hair strand rendering tool using the Dear ImGui.☆75Updated this week
- Computer Graphics Assignment about Kinematics☆104Updated 3 years ago
- 📖 Paper: Robust Motion In-betweening 🏃☆75Updated last year
- FBX Python SDK for Python3.x☆94Updated 2 years ago
- (SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"☆263Updated 2 months ago
- Retargeting of the ZeroEGGs dataset onto a common character☆38Updated 2 weeks ago
- ☆273Updated last month
- Read, write, edit and create .bvh files with hierarchical 3D transforms☆58Updated 3 weeks ago
- Implementation of SIGGRAPH AISA 2023 paper "A Locality-Based Neural Solver for Optical Motion Capture"☆52Updated last year
- Motion Puzzle - Official PyTorch implementation☆116Updated 2 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆127Updated last year
- ☆70Updated 3 years ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆59Updated 2 weeks ago
- ☆113Updated 2 years ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆79Updated 10 months ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆36Updated 2 weeks ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆126Updated 2 years ago
- Character Animation Tools for Python.☆243Updated last year
- Official implementation of SIGGRAPH AISA 2023 paper "Texture Atlas Compression Based on Repeated Content Removal"☆68Updated last year
- ☆77Updated last year