Jerdak / FreeFormDeformationLinks
☆27Updated 12 years ago
Alternatives and similar repositories for FreeFormDeformation
Users that are interested in FreeFormDeformation are comparing it to the libraries listed below
Sorting:
- Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1☆44Updated 8 years ago
- An automatic procedural mesh generator. Takes a simple list of vertices and undirected edges, and outputs a triangulated mesh, with consi…☆46Updated 8 years ago
- Scanned statue models from the Three D Scans project, optimized for real-time rendering use.☆181Updated 7 years ago
- ☆56Updated 7 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Procedural noise on the GPU for Unity.☆61Updated 8 years ago
- A CSG Toolkit for Unity3D that allows building of complex meshes with simple primitives.☆32Updated 10 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 8 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- An attempt at using compute shaders.☆66Updated 10 years ago
- ☆78Updated 9 years ago
- ☆77Updated 7 years ago
- An image effect simulating depth of field with hexagonal apertures☆65Updated 11 years ago
- A utility for mesh simplification☆15Updated 10 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- Voronoi mosaic image effect for Unity☆60Updated 9 years ago
- Frame visualization utility for Unity☆198Updated 8 years ago
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆24Updated 8 years ago
- Presentation deck for my talk at Unite Shanghai/Seoul 2019☆53Updated 6 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆115Updated 8 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆59Updated 7 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago
- Port of https://github.com/gorhill/Javascript-Voronoi by Raymond Hill to Unity. Also, an attempt at dynamic mesh fractures.☆68Updated 11 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 8 years ago
- Critically damped spring smoothing☆71Updated 10 years ago
- A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.☆123Updated 8 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 11 years ago
- ☆67Updated 7 years ago
- Simple procedural mesh generation for the Unity game engine☆140Updated 13 years ago
- SSAO image effect for deferred shading☆88Updated 10 years ago