IvoryDuke / HillVacuumLinks
A bevy-based 2D map editor.
☆56Updated 5 months ago
Alternatives and similar repositories for HillVacuum
Users that are interested in HillVacuum are comparing it to the libraries listed below
Sorting:
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- An ability management suite for Bevy.☆79Updated 5 months ago
- A flexible networking crate for Bevy.☆45Updated 10 months ago
- ☆111Updated 8 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆107Updated 2 weeks ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆81Updated 3 weeks ago
- A bevy framework for implementing complex RPG stat systems.☆32Updated 3 weeks ago
- The social game server for all your game jams!☆58Updated this week
- Allows you to use coroutine in Bevy☆71Updated last week
- A simple helper for spawning objects in Bevy.☆30Updated last year
- Toolset for producing emergent gameplay for games written in Rust☆84Updated 3 weeks ago
- A native and WASM compatible Particle System implementation for Bevy☆69Updated 11 months ago
- Microlibrary for adding anchoring to UI☆45Updated last month
- A plugin for effortless mouse tracking in the bevy game engine.☆28Updated last year
- ☆57Updated 11 months ago
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆161Updated 3 weeks ago
- An event based networking library for Bevy☆53Updated last year
- Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependen…☆50Updated 2 weeks ago
- Sdf 2d shape renderer for Bevy☆165Updated last week
- ergonomic reactive Bevy UI library powered by FRP signals☆177Updated this week
- A Bevy plugin for easily animating 2D and 3D sprites☆87Updated last week
- A Bevy Engine plugin for making 2D paths, smooth animations with Bezier curves☆52Updated 3 years ago
- Metroidvania game in Bevy☆93Updated last month
- A Bevy helper to easily manage resources that need to persist across game sessions.☆101Updated last week
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆55Updated 3 months ago
- Input capture and playback functionality for the Bevy game engine.☆34Updated 10 months ago
- A map editor for the bevy game engine☆45Updated last month
- ☆26Updated last year
- A Bevy plugin to write dialogues for your characters, together with player choices.☆65Updated last year
- 📜 A plugin for Bevy that allows you to write some of your game or application logic in a scripting language.☆149Updated 2 months ago