Leafwing-Studios / leafwing_abilitiesLinks
An ability management suite for Bevy.
☆81Updated last week
Alternatives and similar repositories for leafwing_abilities
Users that are interested in leafwing_abilities are comparing it to the libraries listed below
Sorting:
- A Bevy plugin to selectively blur regions of the screen☆64Updated last year
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆101Updated this week
- A sprouting integration of the Firewheel audio engine☆93Updated last week
- Editable lookup curve for Bevy☆64Updated 3 months ago
- Event listening, bubbling, and callbacks☆183Updated 10 months ago
- Input capture and playback functionality for the Bevy game engine.☆34Updated last year
- Allows you to use coroutine in Bevy☆73Updated this week
- RTS-style camera controls plugin for Bevy Engine☆89Updated last month
- Billboard text and texture support for bevy☆104Updated last year
- Data-driven content generation for Bevy☆85Updated last week
- adds trait queries to the bevy game engine☆120Updated this week
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆101Updated 2 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated this week
- A Bevy helper to easily manage resources that need to persist across game sessions.☆108Updated 2 months ago
- On-screen diagnostics☆111Updated 8 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆85Updated 2 weeks ago
- Bevy plugin for localization using Fluent.☆147Updated 3 months ago
- Lightning fast tilemaps for bevy.☆87Updated last year
- A plugin to enable random number generation for the Bevy game engine.☆39Updated 3 months ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆106Updated last month
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Updated 6 months ago
- ☆72Updated last year
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆77Updated 2 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆71Updated 3 months ago
- 📜 A plugin for Bevy that allows you to write some of your game or application logic in a scripting language.☆152Updated 4 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆66Updated 2 months ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆64Updated last month
- Apply a pixelation effect to any Bevy mesh or scene without post-processing.☆84Updated 9 months ago
- Fine-grained reactivity framework for Bevy.☆123Updated 10 months ago