Leafwing-Studios / leafwing_abilitiesLinks
An ability management suite for Bevy.
☆73Updated last month
Alternatives and similar repositories for leafwing_abilities
Users that are interested in leafwing_abilities are comparing it to the libraries listed below
Sorting:
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆75Updated last month
- Data-driven content generation for Bevy☆79Updated last month
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 2 months ago
- Input capture and playback functionality for the Bevy game engine.☆33Updated 6 months ago
- A Bevy plugin to selectively blur regions of the screen☆62Updated 7 months ago
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆102Updated 9 months ago
- Editable lookup curve for Bevy☆58Updated last month
- Allows you to use coroutine in Bevy☆69Updated last month
- Bevy plugin for localization using Fluent.☆133Updated last month
- A flexible networking crate for Bevy.☆45Updated 5 months ago
- RTS-style camera controls plugin for Bevy Engine☆73Updated last month
- Attach Bevy's Handles/Entities statically to Types.☆37Updated last year
- A convenient on-screen message print macro for bevy.☆40Updated 10 months ago
- A 2d lighting crate for bevy.☆41Updated last year
- ☆68Updated 10 months ago
- On-screen diagnostics☆108Updated last month
- A simple helper for spawning objects in Bevy.☆31Updated 10 months ago
- ☆58Updated 6 months ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆97Updated last week
- A Bevy helper to easily manage resources that need to persist across game sessions.☆90Updated 3 weeks ago
- Asynchronous operations for Bevy Engine☆67Updated 9 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆71Updated last month
- Fine-grained reactivity framework for Bevy.☆116Updated 3 months ago
- Ad-hoc component insertion for bevy scenes☆72Updated 11 months ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆66Updated last week
- A bevy framework for implementing complex RPG stat systems.☆30Updated last month
- Billboard text and texture support for bevy☆103Updated 10 months ago
- A native and WASM compatible Particle System implementation for Bevy☆70Updated 6 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆55Updated this week
- adds trait queries to the bevy game engine☆111Updated last month