Leafwing-Studios / leafwing_abilitiesView external linksLinks
An ability management suite for Bevy.
☆81Jan 7, 2026Updated last month
Alternatives and similar repositories for leafwing_abilities
Users that are interested in leafwing_abilities are comparing it to the libraries listed below
Sorting:
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆28Jan 17, 2026Updated 3 weeks ago
- Event listening, bubbling, and callbacks☆183Mar 4, 2025Updated 11 months ago
- This crate provides reading user input sequences, and sending event☆17Jan 7, 2026Updated last month
- A straightforward stateful input manager for the Bevy game engine.☆898Jan 16, 2026Updated 3 weeks ago
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆106Jan 25, 2026Updated 2 weeks ago
- .CUR and .ANI cursor file support for Bevy☆14Feb 4, 2026Updated last week
- Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.☆288Jan 6, 2026Updated last month
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Jan 13, 2026Updated last month
- Input capture and playback functionality for the Bevy game engine.☆34Dec 5, 2024Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated 7 months ago
- A lightweight spawn utility for Bevy☆12Jan 12, 2025Updated last year
- ☆21Jan 8, 2025Updated last year
- Data-driven content generation for Bevy☆86Jan 7, 2026Updated last month
- A bevy plugin for panning orthographic cameras☆219Jan 22, 2026Updated 3 weeks ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆26Jan 20, 2026Updated 3 weeks ago
- ☆22Oct 6, 2025Updated 4 months ago
- ☆23Jan 15, 2026Updated 3 weeks ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆22Jan 20, 2026Updated 3 weeks ago
- Minimalistic implementation of entity kinds for Bevy ECS.☆18Nov 2, 2023Updated 2 years ago
- A bevy framework for implementing complex RPG stat systems.☆35Feb 1, 2026Updated last week
- A simple library for interpolation of bevy_xpbd rigidbodies☆17Apr 13, 2024Updated last year
- Add observers to your bundles☆13Jan 23, 2026Updated 3 weeks ago
- A nine slice/patch plugin for bevy ui nodes as single component using a fragment shader.☆23Nov 7, 2024Updated last year
- A personal application framework☆101Updated this week
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Jan 14, 2026Updated 3 weeks ago
- A floating character controller for Bevy☆429Jan 31, 2026Updated 2 weeks ago
- A gamedev console inspired by classic Unix text editors☆49Jan 12, 2026Updated last month
- Allows you to use coroutine in Bevy☆74Feb 2, 2026Updated last week
- ☆320Jan 14, 2026Updated 3 weeks ago
- A Bevy library for executing various actions in a sequence.☆49Jan 14, 2026Updated 3 weeks ago
- 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.☆1,265Feb 2, 2026Updated last week
- Transform interpolation for fixed timesteps for the Bevy game engine.☆65Jan 16, 2026Updated 3 weeks ago
- A prototype plugin providing a simple line drawing api for bevy.☆143Jun 19, 2024Updated last year
- 📜 A plugin for Bevy that allows you to write some of your game or application logic in a scripting language.☆154Feb 3, 2026Updated last week
- ergonomic Bevy-native reactivity powered by FRP signals☆24Updated this week
- Parallax background plugin for Bevy☆118Dec 13, 2024Updated last year
- A 2d tilemap library for bevy. With many useful algorithms/tools built in.☆156Nov 7, 2024Updated last year
- Create config files for entities in Bevy☆242Oct 4, 2023Updated 2 years ago
- Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, …☆84Updated this week