janhohenheim / pixelate_meshLinks
Apply a pixelation effect to any Bevy mesh or scene without post-processing.
☆84Updated 8 months ago
Alternatives and similar repositories for pixelate_mesh
Users that are interested in pixelate_mesh are comparing it to the libraries listed below
Sorting:
- On-screen diagnostics☆111Updated 8 months ago
- Billboard text and texture support for bevy☆104Updated last year
- Toon Shader for the bevy game engine☆119Updated last year
- A Bevy helper to easily manage resources that need to persist across game sessions.☆107Updated 2 months ago
- h3r2tic's dolly abstraction layer for the bevy game framework☆161Updated 8 months ago
- Developer console plugin for the Bevy game engine.☆130Updated last year
- ☆179Updated 2 months ago
- Bevy plugin for localization using Fluent.☆147Updated 2 months ago
- Your Own Level Editor Creation Kit☆213Updated this week
- Flexible tweening plugin library for Bevy.☆145Updated last week
- A standard flying camera in Bevy☆121Updated 8 months ago
- adds trait queries to the bevy game engine☆120Updated last month
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆106Updated last month
- ☆150Updated 2 years ago
- Ad-hoc component insertion for bevy scenes☆71Updated last year
- Spatial datastructures for Bevy☆187Updated 8 months ago
- A bevy plugin for creating 3d grass in your game☆142Updated last year
- ☆72Updated last year
- Event listening, bubbling, and callbacks☆183Updated 10 months ago
- A convenient on-screen message print macro for bevy.☆42Updated last year
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆100Updated 3 months ago
- A prototype plugin providing a simple line drawing api for bevy.☆144Updated last year
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆67Updated 8 months ago
- A framework for saving and loading application state in Bevy.☆201Updated 4 months ago
- Use sprites in a 3d bevy scene.☆189Updated 3 months ago
- A 3d gizmo for transforming entities in Bevy.☆174Updated 7 months ago
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆76Updated 2 months ago
- An ability management suite for Bevy.☆81Updated this week
- A Bevy plugin to selectively blur regions of the screen☆64Updated last year