Computer-Graphics-Resources
☆292Jul 24, 2023Updated 2 years ago
Alternatives and similar repositories for Computer-Graphics-Resources
Users that are interested in Computer-Graphics-Resources are comparing it to the libraries listed below
Sorting:
- 《Real-Time Rendering 4th》 (RTR4) 中文翻译☆3,074Mar 13, 2025Updated 11 months ago
- Lemon-Engine☆11Aug 22, 2021Updated 4 years ago
- 为高性能而生的游戏运行时与工具箱☆918Oct 20, 2025Updated 4 months ago
- 《全局光照技术:从离线到实时渲染》☆1,127Jan 7, 2024Updated 2 years ago
- a comprehensive collection of video game tech analysis resources☆1,109Oct 13, 2025Updated 4 months ago
- ☆65Dec 7, 2024Updated last year
- High-Performance Rendering Framework on Stream Architectures☆989Updated this week
- Warning: not tested for production.☆19Dec 13, 2023Updated 2 years ago
- Piccolo (formerly Pilot) – mini game engine for games104☆6,554Sep 30, 2024Updated last year
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆330May 15, 2024Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆24Jul 28, 2025Updated 7 months ago
- 对Unity的一些方法进行异步拓展,使其能够被await☆11Apr 11, 2025Updated 10 months ago
- 游戏开发笔记☆19Apr 9, 2024Updated last year
- Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference☆3,791Dec 12, 2022Updated 3 years ago
- Must-read and classic books of computational geometry and computer graphics☆1,474Jul 7, 2024Updated last year
- 现代图形绘制流水线原理与实践,作业框架。☆356Jul 23, 2023Updated 2 years ago
- Unity Multiplayer 多人在线☆13Mar 6, 2023Updated 2 years ago
- App of RTR, PTR and Editor☆798Mar 4, 2022Updated 4 years ago
- My path tracer☆533Jun 25, 2023Updated 2 years ago
- 图形学随笔☆49Feb 21, 2023Updated 3 years ago
- GUI for both ShaderLab and ShaderGraph☆43Nov 10, 2025Updated 3 months ago
- A Rendering Engine based on DirectX12☆48Jul 4, 2021Updated 4 years ago
- UGUI布局工具☆15May 8, 2022Updated 3 years ago
- 最全面的游戏开发技术图谱(Game Development Map)。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。☆6,173Feb 23, 2026Updated last week
- ☆117Feb 25, 2021Updated 5 years ago
- Tool to work with unity memory snapshots☆48Jan 10, 2025Updated last year
- My offline renderer for learning.☆144Nov 19, 2025Updated 3 months ago
- Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL☆303Apr 12, 2022Updated 3 years ago
- ☆27Jun 13, 2023Updated 2 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆206May 21, 2023Updated 2 years ago
- A package which adds the ability to add metadata to assets in Unity☆17Nov 5, 2024Updated last year
- my dx12 playground☆585Feb 1, 2023Updated 3 years ago
- A Simple Game Engine Project☆95May 8, 2024Updated last year
- 图形学论文实现☆1,538Mar 6, 2022Updated 3 years ago
- Unity Tools☆225Oct 15, 2025Updated 4 months ago
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆73Jul 22, 2022Updated 3 years ago
- Unity Native Plugin DLL动态加载卸载工具☆16Nov 22, 2022Updated 3 years ago
- a GPU ray tracer rewritten from PBRT-v4☆21Dec 16, 2025Updated 2 months ago
- Entity-Component Based Graphics Engine rendered by Metal☆17Mar 16, 2022Updated 3 years ago