thaines / hyperion
Old PhD code base - shape from shading, stereopsis and light source estimation.
☆11Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for hyperion
- Single Shot Super-Resolution with Shape from Shading using Opt-Solver and GPU acceleration☆14Updated 4 years ago
- ☆26Updated 6 years ago
- NPR Shape-From-Shading techniques.☆34Updated 9 years ago
- HKUST COMP 5421 Computer Vision Project 4☆13Updated 10 years ago
- Photometric stereo The input to the algorithm is a set of photographs taken in known lighting directions and the output of the algorithm …☆40Updated 8 years ago
- Computer Vision, 1st Project : Shape from Shading☆12Updated 10 years ago
- Code for dictioanry based Photometric Stereo☆19Updated 5 years ago
- The toolbox to run and evaluate reconstruction algorithms☆22Updated 6 years ago
- A project about texture mapping to 3D mesh models☆23Updated 8 years ago
- Computer Vision application to generate 3D object from 2D images.☆20Updated 7 years ago
- as-rigid-as-possible surface deformation☆40Updated 9 years ago
- Matlab codes for shape from shading☆72Updated 4 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 5 years ago
- ☆36Updated 5 years ago
- As-rigid-as-possible image deformation in Python and C☆20Updated 9 years ago
- A fast surface reconstruction method from Hermite points☆32Updated 8 years ago
- 2D Shape/Curve deformation using Moving Least Sqaures☆50Updated 11 years ago
- Static/Dynamic Filter for Mesh Geometry☆56Updated 4 years ago
- Measuring Error between Surface using the Hausdorff distance☆15Updated 13 years ago
- Based on Benedict Brown's paper "Global Non-Rigid Alignment of 3D Laser Scans"☆23Updated 10 years ago
- CUDA implementation of the paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆33Updated 7 years ago
- Multi-view 3D Reconstruction via Depth Map Fusion☆49Updated 7 years ago
- ☆22Updated 7 years ago
- Single-shot RGB-PS With Spatially-varying Albedo☆11Updated 8 years ago
- My dev repo for PatchMatch and other stereo correlation algorithms.☆59Updated 10 years ago
- Offers several algorithms to triangulate 3d scattered points☆45Updated 4 years ago
- Implementation of the paper "Mesh Denoising via L0 Optimization"☆19Updated 8 years ago
- Gradient-Domain Processing within a Texture Atlas☆71Updated last week