Chaphlagical / GAMES106-HW5Links
GAMES 106 Homework5: Mesh Reduction
☆18Updated 2 years ago
Alternatives and similar repositories for GAMES106-HW5
Users that are interested in GAMES106-HW5 are comparing it to the libraries listed below
Sorting:
- GPU 3D SDF generator using DirectX 11 compute shader☆71Updated 2 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆37Updated 2 months ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated 2 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- Physically based renderer☆28Updated 3 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 3 years ago
- ☆51Updated 6 years ago
- ☆73Updated 3 years ago
- Not so tiny path tracer☆25Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 10 months ago
- Code Replicability in Computer Graphics☆204Updated 3 years ago
- ☆10Updated 5 years ago
- GAMES 101.☆57Updated 4 years ago
- ☆13Updated 2 years ago
- Mitsuba renderer(modified for CMake compilation).☆23Updated 3 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆93Updated last year
- notes and related materials for GAMES103☆79Updated 3 years ago
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 2 years ago
- Imply games202 homework in C++ and OpenGL☆13Updated 3 years ago
- It's a GPU-based real time cloth simulator and interactive.☆96Updated 4 years ago
- My final project, Snow Simulation, for Prof. Lingqi Yan's online open course games 101-Intro to Modern Computer Graphics☆12Updated 4 years ago
- ☆117Updated 5 years ago
- Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.☆73Updated 6 years ago
- ☆110Updated 6 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆41Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆135Updated last year
- A Neural Volumetric Renderer☆245Updated 9 months ago
- 本科毕业设计-流体模拟☆22Updated last year