Chaphlagical / GAMES106-HW5
GAMES 106 Homework5: Mesh Reduction
☆17Updated last year
Alternatives and similar repositories for GAMES106-HW5:
Users that are interested in GAMES106-HW5 are comparing it to the libraries listed below
- GPU 3D SDF generator using DirectX 11 compute shader☆67Updated 2 years ago
- Physically based renderer☆28Updated 3 years ago
- ☆11Updated 2 years ago
- 本科毕业设计-流体模拟☆17Updated last year
- Imply games202 homework in C++ and OpenGL☆10Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆53Updated 6 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆42Updated 2 years ago
- A simple implementation of SM, PCF, PCSS and VSSM☆20Updated 3 years ago
- ☆16Updated 2 years ago
- Not so tiny path tracer☆25Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 3 months ago
- Vision is a GPU physically based renderer☆36Updated this week
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆43Updated 4 months ago
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆69Updated 2 years ago
- ☆23Updated 4 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆83Updated 4 years ago
- ☆70Updated 3 years ago
- 图形学随笔☆47Updated 2 years ago
- Mitsuba renderer(modified for CMake compilation).☆20Updated 3 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆90Updated last year
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆19Updated 5 years ago
- notes and related materials for GAMES103☆69Updated 3 years ago
- ☆36Updated 6 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Homeworks for GAMES103-基于物理的计算机动画和模拟-王华民☆27Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated 11 months ago