A selection of media files needed by Cauldron samples
☆24Sep 26, 2023Updated 2 years ago
Alternatives and similar repositories for Cauldron-Media
Users that are interested in Cauldron-Media are comparing it to the libraries listed below
Sorting:
- A simple demo to show off the capabilities of the Cauldron framework☆130Oct 10, 2022Updated 3 years ago
- A shader system built using staged metaprogramming☆15Jul 9, 2022Updated 3 years ago
- vulkan subgroups example for reduce and scan☆14May 9, 2019Updated 6 years ago
- Direct3D feature samples☆16Jul 15, 2014Updated 11 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Jul 1, 2021Updated 4 years ago
- A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading☆24Jan 3, 2024Updated 2 years ago
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆124Jan 9, 2026Updated last month
- Asset pack for the Vulkan samples repository☆29May 16, 2023Updated 2 years ago
- Importance-sampled FAST Noise☆43Jun 18, 2025Updated 8 months ago
- A 3D fluid simulation on the GPU using C++ and Vulkan.☆13Jun 12, 2022Updated 3 years ago
- A compute/workgraph workload running inside the Cauldron framework☆37Mar 13, 2024Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,072Mar 13, 2024Updated last year
- Easy to integrate memory allocation library for Direct3D 12☆968Feb 24, 2026Updated last week
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 9 years ago
- A future game about space. Currently state-of-the-art Bevy-Lunex UI implementation.☆12Sep 17, 2023Updated 2 years ago
- position and orientation tracking system based on IMU☆10Apr 12, 2019Updated 6 years ago
- based on Khronos Vulkan-Samples☆44Aug 5, 2025Updated 6 months ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 6 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Sep 6, 2016Updated 9 years ago
- ARToolKitPlus Emscripten version with Typescript support☆10May 15, 2023Updated 2 years ago
- C++ sample application as a starting point using the ECS implementation EnTT and SDL2☆12Sep 6, 2022Updated 3 years ago
- Converting the C-like language to binary or human readable SPIR-V☆20Jul 22, 2020Updated 5 years ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- MPE sound synth for the Teensy microcontroller☆13Nov 18, 2022Updated 3 years ago
- ☆12Dec 5, 2020Updated 5 years ago
- JOCL demos project☆22Aug 9, 2011Updated 14 years ago
- Game Development Resources☆12Apr 25, 2017Updated 8 years ago
- Simple foliage renderer☆14Sep 3, 2015Updated 10 years ago
- ☆15Sep 24, 2011Updated 14 years ago
- ☆25Sep 11, 2025Updated 5 months ago
- handle elevation using bedaisy.☆13Aug 17, 2020Updated 5 years ago
- Data and structures regarding the research done on WdFilter☆12Apr 15, 2020Updated 5 years ago
- Bookmark for all your commands.☆15Oct 3, 2023Updated 2 years ago
- Simple, standalone test applications for D3D12 Variable Rate Shading☆12Jan 5, 2026Updated last month
- awesome jenkins monitor☆12Aug 3, 2023Updated 2 years ago
- Math Library for Unity☆11Mar 28, 2018Updated 7 years ago
- TensorFlow frozen forward model to plain C++ converter☆10Aug 7, 2018Updated 7 years ago
- Windows Server 2K3 NT 5☆12Apr 14, 2021Updated 4 years ago
- usdview plugin for inspecting shading networks☆31Sep 12, 2025Updated 5 months ago