GPUOpen-LibrariesAndSDKs / Cauldron-MediaLinks
A selection of media files needed by Cauldron samples
☆24Updated 2 years ago
Alternatives and similar repositories for Cauldron-Media
Users that are interested in Cauldron-Media are comparing it to the libraries listed below
Sorting:
- Denoising a Vulkan ray traced image using OptiX denoiser☆101Updated 9 months ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 4 years ago
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago
- Repo for KickstartRT demo application☆52Updated 3 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Updated 4 years ago
- GPU occlusion culling using compute shader with Vulkan☆58Updated 8 years ago
- A compute/workgraph workload running inside the Cauldron framework☆37Updated last year
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆70Updated 7 years ago
- ☆41Updated 3 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆127Updated 3 years ago
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆91Updated 2 years ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆96Updated 5 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆41Updated 3 years ago
- A C++ game engine☆33Updated 5 years ago
- Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)☆82Updated 7 years ago
- Checkerboard rendering with Magnum and OpenGL☆44Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 3 months ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆52Updated 2 weeks ago
- Vulkan Samples Assets☆91Updated last year
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆139Updated 2 years ago
- LibVT is a library implementing "virtual texturing".☆122Updated 10 years ago
- Experimental DirectX 12 Rendering Engine☆93Updated 9 months ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 10 months ago
- A simple demo to show off the capabilities of the Cauldron framework☆131Updated 3 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago
- C++ Vulkan real time renderer.☆59Updated 4 years ago
- Master's thesis implementing real-time global illumination method.☆161Updated 7 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- A collection of primarily graphics programming focused blog posts.☆71Updated last year