PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
☆75Jun 30, 2026Updated 3 months ago
Alternatives and similar repositories for OpenWorlds
Users that are interested in OpenWorlds are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code release for "Terrain Amplification using Multi-scale Erosion"☆31Sep 25, 2026Updated 2 weeks ago
- A small Threejs WebGPU repository that shows how to voxel meshes☆21Aug 3, 2025Updated last year
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆28Aug 5, 2023Updated 3 years ago
- ☆16Mar 29, 2025Updated last year
- Instanced grass rendering system using React Three Fiber, custom GLSL shaders, and procedural geometry.☆17Sep 2, 2026Updated last month
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A procedurally generated island that uses noise and other algorithms to create realistic terrain and foliage - which is then augmented wi…☆26Jun 14, 2022Updated 4 years ago
- A scalable volumetric cloud generator using Three.js and GLSL. Developed by Leonardo Soares Gonçalves.☆23Sep 3, 2025Updated last year
- Large Scale Terrain Authoring Through Erosion Simulation in WebGPU☆24Dec 11, 2023Updated 2 years ago
- ☆13Dec 25, 2025Updated 9 months ago
- Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene 👋🌐☆151Jun 24, 2024Updated 2 years ago
- Create multi-pass shaders in ThreeJS, intuitively.☆11Sep 1, 2021Updated 5 years ago
- ☆61Nov 30, 2023Updated 2 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆14Jul 13, 2023Updated 3 years ago
- three.js mininal boilerplate project. use this as starting point for your demos.☆10Apr 28, 2016Updated 10 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆45Updated this week
- Cool demo.☆18May 8, 2023Updated 3 years ago
- A tech demo of a voxelizer implemented in C☆16Mar 23, 2021Updated 5 years ago
- Fluffy tree (anime style), grass, wind, getShadow - Three.js☆33Sep 1, 2025Updated last year
- A rapid 3d blockout / greyboxing tool for the web☆95Feb 23, 2026Updated 7 months ago
- Create and inspect worlds with tectonic, climate, and population simulations☆13Sep 17, 2024Updated 2 years ago
- ☆43Sep 30, 2026Updated last week
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆124Sep 5, 2024Updated 2 years ago
- r3f barrier experiment using depth for the barrier intersection☆13Dec 27, 2024Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Config files for my GitHub profile.☆17Oct 1, 2026Updated last week
- Render text in Three.js using Signed Distance Fields☆15Oct 5, 2026Updated last week
- A fast heightmap based voxelizer☆22Oct 14, 2021Updated 4 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆235Aug 6, 2026Updated 2 months ago
- Utility for using a Shadertoy material as a texture.☆12Mar 27, 2023Updated 3 years ago
- Experimenting with soft body simulation using Cannon.js in Goo Create☆16Jul 18, 2016Updated 10 years ago
- Three.js Galaxy generator☆18Jan 29, 2024Updated 2 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆94Oct 6, 2026Updated last week
- 一个 THREE 几何拖尾+粒子拖尾实现☆20Mar 20, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- GPU Terrain generator and erosion simulator☆57Jul 26, 2026Updated 2 months ago
- A library to rig non-rigged 3D models☆49Jun 10, 2026Updated 4 months ago
- Tools and IntelliSense for GLSL and WGSL.☆165Jan 20, 2026Updated 8 months ago
- Generates a planet with basic climate simulation, city placement, Wavefront OBJ/SVG/PNG export, leaflet server, etc. WIP!☆23Apr 2, 2026Updated 6 months ago
- Tools to isolate speaker and transcribe unstructured audio clips☆11Dec 4, 2022Updated 3 years ago
- ☆18Aug 6, 2025Updated last year
- Collection of shader materials for three.js☆361Mar 2, 2026Updated 7 months ago