kenjinp / world-synthLinks
Create and inspect worlds with tectonic, climate, and population simulations
☆12Updated last year
Alternatives and similar repositories for world-synth
Users that are interested in world-synth are comparing it to the libraries listed below
Sorting:
- PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale☆60Updated 3 weeks ago
- ☆35Updated 3 years ago
- A procedurally generated island that uses noise and other algorithms to create realistic terrain and foliage - which is then augmented wi…☆25Updated 3 years ago
- wip☆55Updated 3 months ago
- ☆153Updated last year
- ☆14Updated 10 months ago
- ☆43Updated 2 years ago
- large scale crowd simulation in threejs☆101Updated 3 months ago
- ☆208Updated 2 years ago
- ☆14Updated this week
- Adds support for hiding repeating texture patterns to Three.JS☆90Updated 11 months ago
- surface nets in three.js for volumetric terrain generation☆41Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆118Updated last year
- Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene 👋🌐☆148Updated last year
- Heightmap isolines geometry generated in a compute shader in TSL☆24Updated last year
- A simple, template literals-based preprocessor for WGSL shaders☆65Updated 2 years ago
- Check for and avoid redundant state setting☆38Updated 9 months ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆62Updated 4 years ago
- A library for constraining triangulations from Delaunator☆72Updated 6 months ago
- 🥤 Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks 🫧☆27Updated 3 months ago
- ☆11Updated last year
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆43Updated 5 months ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆104Updated 7 months ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- Demonstration showing real time effects and application of the "Jump Flood Algorithm"☆101Updated 2 months ago
- ☆61Updated 2 years ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆146Updated 2 years ago
- Algorithm for creating 3 dimensional terrain maps and their likely watercourses.☆41Updated 2 years ago
- Toy WebGPU Deferred Renderer☆44Updated 2 years ago
- Realtime voxel global illumination in WebGL.☆21Updated 2 years ago