This demo and source was released on April 12th 2011 during the Humble Frozenbyte Bundle
☆40May 27, 2011Updated 15 years ago
Alternatives and similar repositories for Jack-Claw
Users that are interested in Jack-Claw are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 10 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 12 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 13 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Marching cube on the GPU☆11Oct 1, 2012Updated 13 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 13 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 14 years ago
- ☆11Jun 16, 2022Updated 4 years ago
- Parallel Stable Sort☆15Oct 11, 2015Updated 10 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Dimensional correctness☆11Jul 13, 2025Updated 11 months ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated 2 years ago
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 16 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- Wavelet based surface reconstruction☆13Mar 12, 2010Updated 16 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 11 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 11 years ago
- ☆29Mar 14, 2014Updated 12 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.