ForgeMistress / FirestormLinks
My own little sandbox.
☆6Updated 6 years ago
Alternatives and similar repositories for Firestorm
Users that are interested in Firestorm are comparing it to the libraries listed below
Sorting:
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- ☆11Updated last year
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Vulkan core for the Verto Studio Graphics Library (VGL) Engine☆69Updated 2 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Graphics prototyping framework☆37Updated last year
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- ☆51Updated 7 months ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- rex engine and game☆15Updated 3 years ago
- ☆17Updated 2 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- Vulkan Renderer☆31Updated last year
- Tiny DDS loader/saver based on☆26Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Lambda Game Engine☆24Updated 4 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago