EliaFantini / FastNRTFLinks
Efficient 3D reconstruction and relighting of complex scenes with global illumination effects using Neural Radiance Transfer Fields
☆31Updated 2 years ago
Alternatives and similar repositories for FastNRTF
Users that are interested in FastNRTF are comparing it to the libraries listed below
Sorting:
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆59Updated last year
- FIPT: Factorized Inverse Path Tracing☆55Updated 8 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆59Updated last week
- Environment light tools.☆69Updated last year
- Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022☆182Updated 2 years ago
- ☆131Updated 3 years ago
- Official pytorch repository for Scalable, Detailed and Mask-free Universal Photometric Stereo (CVPR2023)☆181Updated last year
- Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition - NeurIPS2021☆102Updated 3 years ago
- Estimates a depth mapping from a given normal mapping.☆88Updated 11 months ago
- A Synthetic Immersive Large-Volume Plenoptic Dataset☆130Updated last year
- Official code for the CVPR 2023 paper "NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination".☆28Updated 2 years ago
- ☆65Updated 4 years ago
- A CUDA Mesh RayTracer with BVH acceleration, with python bindings and a GUI.☆120Updated 3 years ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 10 months ago
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆44Updated 2 years ago
- [ECCV 2022 Oral] Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination☆62Updated 2 years ago
- ☆43Updated last year
- official implementation of our CVPR 2023 paper "In-the-wild Inverse Rendering with a Flashlight"☆79Updated 2 years ago
- ☆105Updated 2 years ago
- Official code for "Mesh Density Adaptation for Template-based Shape Reconstruction". SIGGRAPH 2023☆60Updated last year
- The implementation of MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis☆42Updated last year
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆156Updated 10 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆147Updated 7 months ago
- Official implementation of the paper PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields☆42Updated 2 years ago
- [SIGGRAPH Asia'22] Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing☆101Updated 2 years ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆111Updated 7 months ago
- Code for SIGGRAPH ASIA 2022 paper Differentiable Rendering using RGBXY Derivatives and Optimal Transport☆84Updated 2 years ago
- UE5 Demo project for 3D Gaussians Plugin☆89Updated last month
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆40Updated last year