YertleTurtleGit / depth-from-normalsLinks
Estimates a depth mapping from a given normal mapping.
☆85Updated 10 months ago
Alternatives and similar repositories for depth-from-normals
Users that are interested in depth-from-normals are comparing it to the libraries listed below
Sorting:
- Intrinsic Image Diffusion for Single-view Material Estimation☆214Updated 8 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆108Updated 6 months ago
- MatFuse: Controllable Material Generation with Diffusion Models (CVPR2024)☆48Updated 10 months ago
- [ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstru…☆78Updated 2 months ago
- Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in…☆280Updated 3 months ago
- [CVPR2025] Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion☆175Updated 4 months ago
- Official pytorch repository for Scalable, Detailed and Mask-free Universal Photometric Stereo (CVPR2023)☆179Updated last year
- [SIGGRAPH 2024] Diffusion Texture Painting☆111Updated 8 months ago
- Converts a depth map image to a normal map image using Python☆103Updated 2 years ago
- ☆253Updated last year
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆86Updated 3 months ago
- [SIGGRAPH 2024] "EASI-Tex: Edge-Aware Mesh Texturing from Single Image", ACM Transactions on Graphics.☆124Updated last year
- FlashTex: Fast Relightable Mesh Texturing with LightControlNet☆154Updated 7 months ago
- [CVPR'24] Official PyTorch Implementation of "Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Phy…☆219Updated last week
- [CVPR'25 Oral] Official implementation for "DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models"☆184Updated last month
- Geometry Transfer for Stylizing Radiance Fields☆32Updated last year
- MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion☆145Updated 2 weeks ago
- [SIGGRAPH Asia 2024] StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting☆190Updated 10 months ago
- [ECCV 2024] SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization☆41Updated 11 months ago
- Awesome 3D Stylization - Advances in 3D Neural Stylization☆127Updated last month
- ☆37Updated last year
- Pytorch implementation of Pano2Room (SIGGRAPH Asia 2024)☆120Updated 11 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 9 months ago
- TexPainter: Generative Mesh Texturing with Multi-view Consistency☆88Updated 8 months ago
- Official Code Release for [SIGGRAPH 2024] DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation☆187Updated 3 months ago
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆59Updated 10 months ago
- A simple extension of ThreeStudio, enabling the use of neural representation to fit a 3D mesh.☆30Updated last year
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆152Updated 8 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- Subsurface Scattering for Gaussian Splatting☆148Updated last week