DesignEngrLab / GraphSynth
With GraphSynth, one can design, implement, test, and automatically invoke grammar rules that transform a graph from an initial seed into a creative design.
☆15Updated last month
Alternatives and similar repositories for GraphSynth:
Users that are interested in GraphSynth are comparing it to the libraries listed below
- Atmospheric Scattering Unity package☆12Updated 3 years ago
- ☆10Updated 5 years ago
- My attempt to create a game using infinite terrain generated with the Marching Cubes algorithm.☆19Updated 5 years ago
- Pet project to learn compute shaders.☆39Updated 4 years ago
- Collection of small prototype/code exploration projects☆33Updated 2 years ago
- An efficient and easy to use voxel framework for Unity.☆30Updated 4 years ago
- OOOT: Object-Oriented Optimization Toolbox☆11Updated last year
- A rework of my old transvoxel implementation with lot of improvements.☆16Updated 5 years ago
- sources for the old mesh splat tool https://unitycoder.com/blog/2013/08/26/mesh-terrain-texturingsplatmap-tool-wip/☆13Updated 5 years ago
- A geometry shader to highlight face and vertex normals and tangents. Can also be used as an Image Effect.☆15Updated 5 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 5 years ago
- Forms is designed to get Unity user interface forms built quickly.☆11Updated 3 years ago
- Latios Framework Open Project #3 - Explore the Latios Framework here☆15Updated 4 months ago
- Fluent style API for constructing custom editor menus presented using `GenericMenu` by default although alternative presentation can be c…☆10Updated 6 years ago
- A system of IK controllers based on open-source FABRIK solvers.☆14Updated last year
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- A small framework for defensive development with conditionally compiled assertions and logging tools.☆11Updated 3 months ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆26Updated 4 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆13Updated 5 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Updated 5 years ago
- ☆11Updated 3 years ago
- Solar System and Planet Generation Odds and Ends...☆13Updated 7 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆15Updated 5 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆57Updated 4 years ago
- ☆12Updated 5 years ago
- A C# library that can synthesize plausible sounds from physics-driven events☆15Updated last year
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- ☆15Updated 8 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆28Updated 5 years ago