DeepthiTabithaBennet / Project1_HammingCode
Variable Length Hamming Code Encoder & Error Detecting / Correcting Decoder (Odd & Even Parity), implemented in C++
☆8Updated last year
Related projects ⓘ
Alternatives and complementary repositories for Project1_HammingCode
- ☆10Updated 3 years ago
- Currender: A CPU renderer for computer vision☆31Updated 5 years ago
- OpenGL Model Viewer☆17Updated 2 months ago
- CPU Physically Based Path Tracer Engine☆10Updated 3 years ago
- A modified version of the SfM pipeline given in the link. The modifications are for a certain heuristics to reconstruct 3D from ambiguous…☆10Updated 6 years ago
- 3D Reconstruction and Camera Tracking☆24Updated 2 years ago
- OpenGL Image (GLI)☆21Updated 10 years ago
- A 3d mesh viewer for models with .off extension☆8Updated 6 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Updated 3 weeks ago
- Qt plugin providing AliceVision-based UI Components☆27Updated this week
- An OpenCL implementaton of Octree search☆21Updated 6 years ago
- A suite of tools for uv-mapping video content, applied to projection mapping and lens correction and other purposes.☆22Updated 11 years ago
- A single and multi-scale SSIM implementation in C++☆10Updated 7 years ago
- A Kinect 3D Scanner. Written in C++ with PCL and Qt.☆19Updated 3 years ago
- Instanced rendering of massive CAD models using shape matching☆17Updated 3 years ago
- Raytracing Study☆14Updated 4 months ago
- Fastest CUDA RGB to grayscale: 5-30x faster than OpenCV. For image processing/computer vision.☆13Updated 3 years ago
- Compression of image by using OpenCV library and Huffman Coding Algorithm☆9Updated 5 years ago
- Catmull-Clark subdivision surface deformation tool.☆12Updated 7 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆38Updated 3 years ago
- Some projects about point cloud processing.☆10Updated 9 years ago
- Tangent space normal map blending via quaternion rotation☆29Updated 7 years ago
- ☆17Updated 2 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆23Updated 2 years ago
- Library for cross-platform C threads functions☆11Updated last month
- A Simple and flexible half edge data structure☆16Updated 2 years ago
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆21Updated this week
- squish texture compression - now concurrently (AMP & DirectCompute)☆21Updated 6 years ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Updated last year