Mawiszus / TOAD-GANLinks
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
☆109Updated 3 years ago
Alternatives and similar repositories for TOAD-GAN
Users that are interested in TOAD-GAN are comparing it to the libraries listed below
Sorting:
- Interactive GAN evolution of Mario and Zelda levels.☆56Updated 2 years ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆115Updated 9 months ago
- Learning to Simulate Dynamic Environments with GameGAN (CVPR 2020)☆244Updated 3 years ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆127Updated 10 months ago
- ☆132Updated 5 years ago
- Reimplementation of https://arxiv.org/abs/1812.04948☆130Updated 5 years ago
- PyTorch library for "Neural Painters: A learned differentiable constraint for generating brushstroke paintings"☆140Updated 5 years ago
- Deep reinforcement learning for the development of RogueLike games.☆53Updated 4 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆22Updated 5 years ago
- ☆52Updated 5 years ago
- Official Pytorch implementation of "Playable Video Generation", CVPR 2022 (Oral)☆161Updated 2 years ago
- stylegan2, tensorflow 2, keras subclassing☆102Updated 3 years ago
- AI models that can doodle/sketch☆110Updated 4 years ago
- Modeling Artistic Workflows for Image Generation and Editing (ECCV 2020)☆90Updated 5 years ago
- OpenAI Gym environments for Legends of Code and Magic, a collectible card game designed for AI research☆38Updated last year
- Unofficial implementation of StyleGAN2 using TensorFlow 2.x.☆143Updated 3 years ago
- Official PaddlePaddle implementation of Paint Transformer☆323Updated 4 years ago
- Let's solve the flatland challenge!☆73Updated 2 years ago
- Curiosity-driven Exploration by Self-supervised Prediction for Street Fighter III Third Strike☆164Updated 5 years ago
- A platform for intelligent agent learning based on a 3D open-world FPS game developed by Inspir.AI.☆61Updated 3 years ago
- GUI for TOAD-GAN, a PCG-ML algorithm for Token-based Super Mario Bros. Levels.☆20Updated last year
- code for "Adversarial Colorization Of Icons Based On Structure And Color Conditions"☆88Updated 6 years ago
- ☆30Updated 5 years ago
- ☆38Updated 7 years ago
- Conditional GAN for Anime face generation.☆92Updated 6 years ago
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 3 years ago
- Bolei's archive on generative modeling☆158Updated 4 years ago
- ICCV2021 (poster)☆74Updated 4 years ago
- A deep learning program that automatically generates colorized anime characters based on sketch drawings.☆31Updated 4 years ago