Mawiszus / TOAD-GANLinks
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
☆108Updated 2 years ago
Alternatives and similar repositories for TOAD-GAN
Users that are interested in TOAD-GAN are comparing it to the libraries listed below
Sorting:
- Interactive GAN evolution of Mario and Zelda levels.☆54Updated last year
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆107Updated 4 months ago
- GUI for TOAD-GAN, a PCG-ML algorithm for Token-based Super Mario Bros. Levels.☆18Updated last year
- ☆131Updated 5 years ago
- Learning to Simulate Dynamic Environments with GameGAN (CVPR 2020)☆239Updated 3 years ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆118Updated 5 months ago
- Deep reinforcement learning for the development of RogueLike games.☆52Updated 3 years ago
- AI models that can doodle/sketch☆107Updated 4 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆21Updated 4 years ago
- PyTorch library for "Neural Painters: A learned differentiable constraint for generating brushstroke paintings"☆141Updated 5 years ago
- Official Pytorch implementation of "Playable Video Generation", CVPR 2022 (Oral)☆159Updated 2 years ago
- Code for: Transforming and Projecting Images into Class-conditional Generative Networks☆194Updated last year
- Reimplementation of https://arxiv.org/abs/1812.04948☆128Updated 4 years ago
- Train or evolve controllable and diverse level-generators.☆46Updated last year
- A light weight pytorch re-implementation of the paper "A Learned Representation For Artistic Style"☆61Updated 5 years ago
- ☆52Updated 5 years ago
- Implementation of TransGanFormer, an all-attention GAN that combines the finding from the recent GanFormer and TransGan paper☆153Updated 4 years ago
- Modeling Artistic Workflows for Image Generation and Editing (ECCV 2020)☆89Updated 4 years ago
- OpenAI Gym environments for Legends of Code and Magic, a collectible card game designed for AI research☆37Updated 7 months ago
- Starter Kit for NeurIPS 2020 - Procgen Competition on AIcrowd☆91Updated 2 years ago
- Official PaddlePaddle implementation of Paint Transformer☆319Updated 3 years ago
- My solution to the Unity Obstacle Tower Challenge☆135Updated 4 years ago
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 2 years ago
- An open source library for the ETPKLDiv generation algorithm invented by Lucas and Volz.☆10Updated 5 years ago
- TensorFlow implementation of our CVPR 2021 Paper "Rethinking Style Transfer: From Pixels to Parameterized Brushstrokes".☆166Updated 3 years ago
- Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"☆172Updated 2 years ago
- stylegan2, tensorflow 2, keras subclassing☆102Updated 3 years ago
- A pytorch implementation of spiral++☆10Updated 3 years ago
- Train a StyleGAN2 model on Colaboratory to generate Steam banners.☆32Updated 3 years ago