Bycob / worldLinks
A set of tools for wide world generation and manipulation
☆37Updated 4 years ago
Alternatives and similar repositories for world
Users that are interested in world are comparing it to the libraries listed below
Sorting:
- Unity3d Planetary Terrain and Floating Origin☆66Updated 7 years ago
- Unity C# Naive Surface Net implementation☆82Updated 7 years ago
- Modular vehicles effected by realistic physics☆38Updated 3 years ago
- Open source release of the retired Unity asset PicaVoxel.☆88Updated last month
- This is a Marching cubes smooth voxel engine in Unity☆35Updated 3 years ago
- Voxel engine made in C# for Unity☆47Updated 5 years ago
- A procedural dungeon generator with connected paths created from a spanning tree☆71Updated 4 years ago
- Examples of procedural planet generation, current in the Unity engine.☆75Updated 4 years ago
- Unity C# procedural terrain using noise and marching cubes☆107Updated 6 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆50Updated 6 months ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆74Updated 5 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 4 years ago
- Bare-bones utility AI implementation for Unity3d.☆62Updated 4 years ago
- High performance voxel landscape functions for Unity 5.3+ using compute and geometry shaders☆51Updated 8 years ago
- ☆86Updated 4 years ago
- Acorn - A Game Design Doll Rig- Meet Acorn 🐿 ! They're a humanoid character doll rig, that aims to aid fast game design prototyping, and…☆41Updated 5 years ago
- Volemetric data raymarching renderer☆26Updated 6 years ago
- A project to show how to create maps procedurally in Unity using layered perlin noise.☆51Updated 4 years ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆40Updated 3 weeks ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆42Updated 5 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆60Updated 7 years ago
- Karl Sims, Evolving Virtual Creatures by Unity.☆60Updated 9 years ago
- Procedural generation of planets (or asteroids, etc.) using Unity.☆29Updated 9 years ago
- ☆25Updated 9 months ago
- An awesome Voxel framework for Unity (Game Engine)☆125Updated 7 years ago
- Fast implementation of Naive SurfaceNets in Unity☆43Updated 3 years ago
- Low Poly Terrain generation in Unity adapted from Sebastian Langue's series☆67Updated 7 years ago
- A voxel game prototype made with Unity☆49Updated 6 years ago
- Physics based tank☆54Updated 7 years ago
- Import a MagicaVoxel project to Unity using the new VFX Graph☆81Updated 2 years ago