OndrejNepozitek / Edgar-DotNet
Configurable procedural layout generator
☆321Updated 8 months ago
Related projects ⓘ
Alternatives and complementary repositories for Edgar-DotNet
- A dungeon generator for Unity☆468Updated 7 years ago
- A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.☆164Updated 3 years ago
- ☆278Updated 4 years ago
- Procedural world map generator☆345Updated 5 years ago
- An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scenes in Unity. Punch in a few specs and you've got a working…☆233Updated 3 years ago
- 2D Water Shader made in HLSL in Unity based on water effect from the game Kingdom☆171Updated 4 years ago
- An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API☆325Updated 8 months ago
- DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other …☆469Updated 6 months ago
- A Diablo 2-style inventory system for Unity3D☆258Updated 8 months ago
- An extremely efficient projectile generator for unity.☆310Updated 2 years ago
- A Voronoi Based Map Generator for Unity☆186Updated 3 years ago
- This demo project shows custom implementation of Object Pooling used in our upcoming game: Pelagos: Rise of Greece☆227Updated 4 years ago
- A procedural dungeon generator for Unity3d☆232Updated 3 years ago
- Misc collection of Unity utilities and useful scripts, some I wrote, some I found.☆349Updated 5 years ago
- 2D shader-based lighting system for Unity3D☆232Updated 6 years ago
- A reactive take on the ECS pattern for .net game developers☆523Updated 5 months ago
- A hex grid generation tool, for use in unity☆225Updated 5 years ago
- A generic collection for selecting random elements by weight in O(1) in C#☆165Updated last month
- Easy pixel art camera rendering in Unity☆120Updated 6 years ago
- Unity Procedural Level Generator☆821Updated 2 weeks ago
- A Utility AI for C# and Unity