Experience-Monks / preview-ddsLinks
preview and save DDS textures from the command line
☆15Updated 9 years ago
Alternatives and similar repositories for preview-dds
Users that are interested in preview-dds are comparing it to the libraries listed below
Sorting:
- Modern WebGL wrapper in TypeScript☆56Updated 3 years ago
- physically based rendering materials for nanogl☆33Updated 9 months ago
- A version of the Crunch DXT compressor that compiles on OSX (from: https://code.google.com/p/crunch/)☆28Updated 10 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- IBL map converter for PBR☆50Updated 3 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- The Bachelor's thesis covering the work found under the Global Illuminati organisation☆15Updated 7 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆32Updated 8 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 10 years ago
- ☆49Updated 8 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- Low-level graphics for the web☆50Updated last year
- Utilities to manipulate spherical images☆71Updated 7 years ago
- WebGPU prototope in Servo browser☆35Updated 8 years ago
- Spherical Environment Mapping GLSL Shader☆85Updated 11 years ago
- Void and cluster algorithm to go with my blog post☆42Updated 8 months ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆135Updated 8 years ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆45Updated last month
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆84Updated 5 years ago
- Efficient webgl state management☆18Updated 2 years ago
- ☆43Updated 7 years ago
- Contains example fragment(pixel) shader for my lecture on shader programming☆32Updated 3 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 6 years ago
- Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.☆85Updated 8 years ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆48Updated 8 years ago
- Primitives function for ray marching in Open GL☆10Updated 9 years ago