Experience-Monks / preview-dds
preview and save DDS textures from the command line
☆15Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for preview-dds
- physically based rendering materials for nanogl☆33Updated 11 months ago
- A version of the Crunch DXT compressor that compiles on OSX (from: https://code.google.com/p/crunch/)☆28Updated 8 years ago
- Efficient webgl state management☆18Updated 11 months ago
- Vertex based ambient occlusion calculation for meshes☆55Updated 7 years ago
- transpiles GLSL tokens from v100 to v300 es☆39Updated 8 years ago
- IBL map converter for PBR☆46Updated 2 years ago
- ☆34Updated 6 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 7 years ago
- ☆43Updated 6 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- parses the headers of a DDS texture file☆30Updated 9 years ago
- Comparisons of shaders across multiple APIs☆22Updated last year
- Generates a ray for Shadertoy-style raycasting in GLSL☆22Updated 9 years ago
- Low-level graphics for the web☆47Updated 2 months ago
- WebGL stats☆27Updated last year
- ☆8Updated 6 years ago
- Application to convert easily image to dxt texture☆35Updated 8 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆47Updated 7 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- Shadow mapping in GLSL☆17Updated 10 years ago
- glsl function for making cosine palettes☆33Updated 8 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Modern WebGL wrapper in TypeScript☆55Updated 2 years ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆32Updated 2 weeks ago
- WebGL2 raytracer☆11Updated last year
- ☆18Updated 5 years ago