Antymon / quadtreeLinks
Efficient implementation of a QuadTree data structure for spatial querying (e.g. collision detection)
☆33Updated 5 years ago
Alternatives and similar repositories for quadtree
Users that are interested in quadtree are comparing it to the libraries listed below
Sorting:
- 128x128 sized icons of various game development things☆67Updated 2 years ago
- Embeddable lightweight scripting language with C++ syntax☆73Updated last week
- Yet another multiplatform C++ framework to make games☆85Updated last month
- Spatial partitioning concepts and implementions.☆54Updated 10 months ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- Sokol based rendering module for Flecs.☆40Updated 7 months ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 5 years ago
- 2D rectangular bin packing with option for item removal☆117Updated last year
- Graph based GUI tool to automate system tasks☆25Updated 9 months ago
- 2D quake-inspired game☆28Updated 2 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆45Updated last week
- Experiments in atlas packing☆27Updated last week
- ENTT like implementation of ECS in C☆50Updated last year
- Fast O(1) offset allocator with minimal fragmentation in C99☆60Updated 2 weeks ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆88Updated 10 years ago
- Physically based rendering (PBR) for raylib☆122Updated 3 years ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆81Updated 8 months ago
- A pure C file watcher library☆49Updated last week
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Educational demo implementing a swept 2D character controller☆100Updated 2 years ago
- An entity component framework.☆55Updated 4 years ago
- An (obviously) super cool handle implementation.☆10Updated 6 years ago
- Builds atlas texture from a bunch of input images.☆73Updated 5 years ago
- a collection of handle/id allocators☆20Updated last year
- Mostly self-contained game/engine☆52Updated last year
- A very fast and scalable physics engine, based on Box2D.☆76Updated last year
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- Immediate Mode Debug Draw library☆43Updated 6 years ago
- Bitpacking serializer for C++☆56Updated 3 weeks ago
- ENGINE..... vrooooommm☆36Updated 8 months ago