ecoskey / gigsLinks
on-demand graphics jobs for the Bevy game engine
☆13Updated last year
Alternatives and similar repositories for gigs
Users that are interested in gigs are comparing it to the libraries listed below
Sorting:
- A bevy plugin adding edge detection post-processing effect☆28Updated last year
- Tiny macros for bailing on failure☆42Updated 4 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆28Updated 3 weeks ago
- Mesh based bevy text implementation.☆56Updated this week
- Microlibrary for adding anchoring to UI☆47Updated 3 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆85Updated last week
- Text effects library for the Bevy game engine.☆63Updated 3 weeks ago
- ☆21Updated last year
- Bevy plugin for easy-to-use portals☆20Updated last month
- ☆26Updated last year
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆21Updated 9 months ago
- Editable lookup curve for Bevy☆64Updated 2 weeks ago
- A bevy framework for implementing complex RPG stat systems.☆35Updated last week
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆28Updated 2 years ago
- Ergonomic and Correct Utility AI for Bevy Engine☆28Updated 11 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆22Updated 2 weeks ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆72Updated 3 weeks ago
- ☆72Updated last year
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆20Updated last week
- ☆21Updated 2 weeks ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated 3 weeks ago
- A web server integration for the Bevy game engine that allows you to easily append a webserver to Bevy☆25Updated 9 months ago
- A project to convert any 3d world into a game that looks like pixelart, with builtin outlines based on depth and normal textures.☆36Updated 8 months ago
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆61Updated last week
- A Bevy plugin to selectively blur regions of the screen☆65Updated last year
- A workflow for baked global illumination in the Bevy game engine☆33Updated last year
- A sprouting integration of the Firewheel audio engine☆104Updated last week
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Updated 3 weeks ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆71Updated 2 weeks ago
- A flexible `bevy_state` alternative☆34Updated 2 weeks ago