ecoskey / gigsLinks
on-demand graphics jobs for the Bevy game engine
☆12Updated 7 months ago
Alternatives and similar repositories for gigs
Users that are interested in gigs are comparing it to the libraries listed below
Sorting:
- A bevy plugin adding edge detection post-processing effect☆26Updated 6 months ago
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆18Updated 2 months ago
- Mesh based bevy text implementation.☆41Updated this week
- Bevy plugin for easy-to-use portals☆18Updated 5 months ago
- Tiny macros for bailing on failure☆37Updated last month
- Cross-platform ergonomic abstractions for async programming in Bevy.☆79Updated 2 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆24Updated 2 months ago
- Calculate physical correct sun movement from desired day/night duration and max sun height☆19Updated 2 months ago
- ☆26Updated last year
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆50Updated last month
- ☆22Updated 6 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆18Updated 3 months ago
- ☆20Updated last month
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆27Updated 2 years ago
- A web server integration for the Bevy game engine that allows you to easily append a webserver to Bevy☆23Updated 3 months ago
- Simple plotting library for Bevy☆20Updated 11 months ago
- Microlibrary for adding anchoring to UI☆44Updated 3 weeks ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆75Updated last month
- A bevy framework for implementing complex RPG stat systems.☆31Updated 3 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆84Updated last month
- Allows you to use coroutine in Bevy☆71Updated last week
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆20Updated 3 months ago
- A Bevy library for executing various actions in a sequence.☆48Updated 3 months ago
- ☆69Updated last year
- Interactive boids simulation in 2D and 3D using Bevy and Rust☆11Updated 3 months ago
- This is an implementation of the extended difference of gaussian algorithm proposed by winnemoeller. The implementation is inspired by Ac…☆23Updated 2 months ago
- File system dialogs for loading and saving files using the Bevy game engine☆26Updated 3 months ago
- ☆17Updated 7 months ago
- ☆39Updated 2 months ago
- A plugin for the Bevy game engine that adds camera shake to cameras.☆24Updated 2 months ago