jacksondunstan / SafeList
A list that handles adding and removing elements while iterating over it
☆18Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for SafeList
- Entitas Generic Entities☆16Updated 5 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 5 years ago
- Common utility functionality for Unity game projects.☆11Updated 6 years ago
- Additional types and functionality☆23Updated 3 years ago
- Compare Unity's API between versions☆17Updated 3 years ago
- Fluent style API for constructing custom editor menus presented using `GenericMenu` by default although alternative presentation can be c…☆10Updated 6 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆13Updated 5 years ago
- An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity gam…☆22Updated 6 years ago
- A tool for Unity3D to help you pinpoint redundant data☆20Updated 4 years ago
- Simple to use list view for Unity editor☆17Updated 5 years ago
- C# Float and Transform compression library with fancy inspector code for Unity.☆28Updated 4 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- ☆10Updated 5 years ago
- Task extensions for Unity3d.☆11Updated 4 years ago
- Improved stack trace display for Unity.☆33Updated 4 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Updated 5 years ago
- A collection of general purpose utilities for use with Unity☆19Updated 4 years ago
- Functional extensions for Unity☆13Updated last year
- Easily export a folder of scripts and assets as a local Unity 2018 package for use with the new Package Manager.☆14Updated 4 years ago
- A manual for various usecases of the Unity Editor extensions☆31Updated 7 years ago
- Self-updating Areas enum for NavMesh in Unity☆15Updated 3 years ago
- ☆18Updated 4 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 2 years ago
- A way of storing common types as references in your assets.☆13Updated 3 years ago
- Crowdsourced table of SystemInfo values from different devices☆18Updated 2 years ago
- AssetsWatcher is a Unity editor extension that provides fine-grained event dispatching for Unity asset changes.☆24Updated 9 years ago
- Build tools for Unity☆10Updated last month
- An ECS framework designed to be easy to use and learn.☆22Updated 2 years ago
- Native data arrays for Unity3D with zero C# allocations☆19Updated last year