AClon314 / mocap-wrapperLinks
GVHMR, TRAM, WiLoR...mocap install/run with blender/unreal in one command
☆14Updated last week
Alternatives and similar repositories for mocap-wrapper
Users that are interested in mocap-wrapper are comparing it to the libraries listed below
Sorting:
- [SIGGRAPH Asia 2025] Implementation of "StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data"☆128Updated 3 weeks ago
- Read, write, edit and create .bvh files with hierarchical 3D transforms☆60Updated 3 weeks ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆158Updated 3 months ago
- A simple SMPL library☆17Updated last week
- I love human motion retargeting.☆49Updated 4 months ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆21Updated 2 years ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆64Updated last month
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆16Updated 2 years ago
- Build and visualize musculoskeletal models in Blender☆48Updated last week
- codes for paper "Pose-aware Attention Network for Flexible Motion Retargeting by Body Part" (TVCG2023)☆149Updated last year
- Code of [CVPR 2024] "Semantics-aware Motion Retargeting with Vision-Language Models"☆45Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆57Updated 8 months ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆67Updated last year
- Code release for the paper "DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control"☆154Updated 4 months ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆81Updated last year
- Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)☆14Updated 2 years ago
- ☆96Updated last year
- Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors☆116Updated 5 months ago
- We provide a way to fuse MANO parameters into SMPLX.☆40Updated 7 months ago
- 3D-space human motion capture from 6 IMUs built upon TransPose, PIP, and PNP☆32Updated 2 weeks ago
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆84Updated last year
- The official implementation of Flexible Motion In-betweening with Diffusion Models, SIGGRAPH 2024☆209Updated last year
- Aitviewer fork supporting the visualization of OpenSim models and SKEL.☆70Updated 2 months ago
- ☆11Updated 2 years ago
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆77Updated 3 years ago
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆230Updated last year
- This is a code repository for training the IPMAN-R model and evaluating performance☆112Updated 2 years ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆174Updated last year
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆85Updated 11 months ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆122Updated 2 years ago