LinDixuan / OmniHandsLinks
☆67Updated last year
Alternatives and similar repositories for OmniHands
Users that are interested in OmniHands are comparing it to the libraries listed below
Sorting:
- [ECCV 2024] Official Code for "WHAC: World-grounded Humans and Cameras"☆129Updated 6 months ago
- Repository for ICCV23 paper: "ReFit: Recurrent Fitting Network for 3D Human Recovery"☆97Updated last year
- We provide a way to fuse MANO parameters into SMPLX.☆39Updated 7 months ago
- Realtime Holistic Mocap with Ground Contact☆77Updated last year
- Official code for "SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation"☆201Updated 6 months ago
- Official implementation for the NeurIPS 2024 spotlight paper "Skinned Motion Retargeting with Dense Geometric Interaction Perception".☆56Updated 9 months ago
- [CVPR 2025] HumanMM: Global Human Motion Recovery from Multi-shot Videos☆111Updated 7 months ago
- The official implementation of the paper "MAS: Multiview Ancestral Sampling for 3D Motion Generation Using 2D Diffusion"☆121Updated last year
- BEDLAM (CVPR 2023) render pipeline tools☆161Updated last year
- ☆83Updated 6 months ago
- Official Code Release for ECCV 2024 paper AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view …☆34Updated last year
- ☆107Updated last year
- ☆69Updated 4 months ago
- ☆197Updated 6 months ago
- Official PyTorch implementation of the ICCV '23 paper LiveHand☆68Updated last year
- ☆90Updated 6 months ago
- [CVPR 2025] SAT-HMR: Real-Time Multi-Person 3D Mesh Estimation via Scale-Adaptive Tokens☆85Updated last month
- ☆70Updated 2 years ago
- The Fast Way From Vertices to Parametric 3D Humans☆130Updated 3 months ago
- [ICCV 2025 Oral] DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior☆182Updated 2 weeks ago
- ☆107Updated 4 years ago
- [ICCV2023 oral] Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction☆101Updated 6 months ago
- Estimate vertex-level 3D human-scene and human-object contacts across the full body mesh☆77Updated 8 months ago
- The code for CVPR 2024 paper "Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption"☆40Updated 2 months ago
- Official implementation of "HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset"☆83Updated 6 months ago
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆94Updated last year
- ☆94Updated last month
- Code of [CVPR 2024] "Semantics-aware Motion Retargeting with Vision-Language Models"☆45Updated last year
- Personal pipeline for batch retargeting kinematic motions (BVH) between different skeletons with the help of Auto-Rig Pro in Blender.☆24Updated last year
- ☆64Updated 2 years ago