LinDixuan / OmniHands
☆40Updated last month
Related projects ⓘ
Alternatives and complementary repositories for OmniHands
- Official Code for "WHAC: World-grounded Humans and Cameras"☆55Updated 8 months ago
- Realtime Holistic Mocap with Ground Contact☆72Updated 8 months ago
- Official PyTorch implementation of the ICCV '23 paper LiveHand☆60Updated 9 months ago
- Code Repository for MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos (ECCV 2024)☆97Updated 2 weeks ago
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆91Updated 5 months ago
- ☆70Updated 6 months ago
- Author's implementation of the paper Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera (C…☆54Updated 6 months ago
- Repository for ICCV23 paper: "ReFit: Recurrent Fitting Network for 3D Human Recovery"☆81Updated 7 months ago
- Official Code Release for ECCV 2024 paper AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view …☆20Updated last month
- ☆64Updated 4 months ago
- ☆61Updated 2 weeks ago
- Code for paper "Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photo-Realistic Appearance from Multi-View Video"☆66Updated 2 months ago
- HARP: Personalized Hand Reconstruction from a Monocular RGB Video☆70Updated 11 months ago
- ☆65Updated 4 months ago
- ☆51Updated 6 months ago
- Official Implementation of SIGGRAPH Asia 2023 (TOG) Paper: Object Motion Guided Human Motion Synthesis☆128Updated 10 months ago
- ☆40Updated 5 months ago
- The official implementation of the paper "MAS: Multiview Ancestral Sampling for 3D Motion Generation Using 2D Diffusion"☆108Updated last year
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆50Updated this week
- ☆59Updated this week
- SMPLitex – Official implementation☆94Updated 9 months ago
- codes for paper "Pose-aware Attention Network for Flexible Motion Retargeting by Body Part" (TVCG2023)☆114Updated 8 months ago
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆32Updated 2 years ago
- The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)☆119Updated 3 months ago
- Official PyTorch implementation of the paper "SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generation" [ICCV 202…☆88Updated last week
- [ECCV 2024] Official implementation of Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture☆59Updated 4 months ago
- BEDLAM (CVPR 2023) render pipeline tools☆137Updated 7 months ago
- HeadCraft☆63Updated 4 months ago
- The official implementatation of paper "BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics".☆36Updated 2 weeks ago
- Our model BUDDI learns the joint distribution of interacting people☆140Updated 4 months ago