ash3D / NextGenLinks
DX12 C++20 rendering engine
☆19Updated 5 years ago
Alternatives and similar repositories for NextGen
Users that are interested in NextGen are comparing it to the libraries listed below
Sorting:
- A C++ game engine☆33Updated 5 years ago
- Experimental DirectX 12 Rendering Engine☆91Updated 6 months ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆47Updated 4 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆40Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- Small DX12 render engine for educational purposes☆27Updated last year
- A Graphics Interface for DirectX12 and Vulkan☆45Updated 5 years ago
- HLSL Development Cookbook Sample Code☆22Updated 7 years ago
- Hieroglyph 3 Rendering Engine☆53Updated 8 years ago
- GPU occlusion culling using compute shader with Vulkan☆56Updated 7 years ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆12Updated 8 months ago
- DX12-powered Render Window☆34Updated 4 years ago
- A framework for learning DirectX12 and demonstrate graphics techniques☆74Updated 5 years ago
- OpenGL Renderer w/ FrameGraph☆111Updated 9 months ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆56Updated 3 years ago
- DX12 render engine☆55Updated last year
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆48Updated last week
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.☆46Updated 2 years ago
- gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.☆91Updated this week
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆26Updated 7 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- DirectX 12 Rendering Engine☆32Updated 2 years ago
- Toy engine written in C++ and DirectX 12☆20Updated last year
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆29Updated 8 years ago
- Render Hardware Interface. With DX11 and Vulkan backends☆29Updated 6 years ago
- Yet another pet engine☆74Updated last week
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆126Updated this week
- ☆12Updated 5 years ago