ash3D / NextGenLinks
DX12 C++20 rendering engine
☆19Updated 4 years ago
Alternatives and similar repositories for NextGen
Users that are interested in NextGen are comparing it to the libraries listed below
Sorting:
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 3 years ago
- A C++ game engine☆33Updated 5 years ago
- Experimental DirectX 12 Rendering Engine☆91Updated 4 months ago
- DX12-powered Render Window☆34Updated 4 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆43Updated 3 years ago
- A Graphics Interface for DirectX12 and Vulkan☆44Updated 5 years ago
- Small DX12 render engine for educational purposes☆27Updated last year
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- DX12 render engine☆55Updated last year
- GPU occlusion culling using compute shader with Vulkan☆56Updated 7 years ago
- A DirectX12 raytracing renderer☆22Updated 3 weeks ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆53Updated last year
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆148Updated 8 months ago
- OpenGL Renderer w/ FrameGraph☆107Updated 6 months ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆42Updated this week
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆31Updated 3 months ago
- Performance and bandwidth tester for D3D12 memory pools☆29Updated last year
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆59Updated 3 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆124Updated last week
- A framework for learning DirectX12 and demonstrate graphics techniques☆74Updated 5 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 3 years ago
- Toy engine written in C++ and DirectX 12☆19Updated last year
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆97Updated last year
- Yet another pet engine☆72Updated 6 months ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆12Updated 6 months ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆41Updated 2 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆25Updated last year
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆26Updated 7 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago