zach2good / opengl-skeletonLinks
A C++ skeleton for creating OpenGL applications with SDL2, GLAD, GLM, ASSIMP, STB and Imgui.
☆14Updated 10 years ago
Alternatives and similar repositories for opengl-skeleton
Users that are interested in opengl-skeleton are comparing it to the libraries listed below
Sorting:
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Updated 4 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 2 months ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆25Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- ☆44Updated 5 years ago
- GameWorks cross-platform graphics API samples☆36Updated 9 years ago
- OpenGL Renderer w/ FrameGraph☆113Updated 10 months ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.☆65Updated 5 years ago
- GPU occlusion culling using compute shader with Vulkan☆58Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 8 years ago
- Tiny Global Illumination OpenGL Renderer☆53Updated 10 years ago
- ☆41Updated 10 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆26Updated 6 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆69Updated 7 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆27Updated 4 months ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Updated 6 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆27Updated 7 years ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- Checkerboard rendering with Magnum and OpenGL☆44Updated 3 years ago
- ☆27Updated 6 years ago
- ☆30Updated 7 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Viewer for BSDF, BRDF, and BTDF☆59Updated 9 months ago
- KD tree optimization for path tracing☆44Updated 9 years ago
- FBXExporter☆42Updated 11 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago