zach2good / opengl-skeleton
A C++ skeleton for creating OpenGL applications with SDL2, GLAD, GLM, ASSIMP, STB and Imgui.
☆14Updated 9 years ago
Alternatives and similar repositories for opengl-skeleton:
Users that are interested in opengl-skeleton are comparing it to the libraries listed below
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Simple radiosity engine written in C++ using Qt☆12Updated 11 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- ☆12Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆21Updated 4 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 7 months ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 2 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- ☆31Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 6 years ago
- Vulkan Renderer☆31Updated 11 months ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 7 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 3 years ago
- virtual texture☆19Updated 4 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago