yvanvds / yse-soundengineView external linksLinks
advanced 3D sound engine
☆235Nov 17, 2024Updated last year
Alternatives and similar repositories for yse-soundengine
Users that are interested in yse-soundengine are comparing it to the libraries listed below
Sorting:
- 3D Audio Engine Based on Openal☆147Jan 24, 2022Updated 4 years ago
- Free, easy, portable audio engine for games☆2,065Aug 13, 2024Updated last year
- C++ cross-platform game audio library☆142Feb 27, 2017Updated 8 years ago
- Lightweight append-only, header-less, journaling file format (C++11)☆15Dec 8, 2015Updated 10 years ago
- graph-based audio engine☆776Jan 18, 2026Updated 3 weeks ago
- An experimental sound engine for the web☆16Jun 6, 2025Updated 8 months ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 9 years ago
- Cross platform audio library☆477Jan 22, 2026Updated 3 weeks ago
- Demoscene graphics engine.☆60Jul 29, 2020Updated 5 years ago
- Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch☆880Sep 6, 2021Updated 4 years ago
- microprofile - embeddable CPU/GPU profiler☆496May 21, 2023Updated 2 years ago
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆27Apr 27, 2013Updated 12 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 8 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- A tiny unlicensed 3D game engine in C; with C++ and Lua interfaces. Written in 32 random ̷d̷a̷y̷s̷ m̷o̷n̷t̷h̷s̷ years.☆341May 24, 2019Updated 6 years ago
- GLSL cross-compiler based on glslang and SPIRV-Cross☆150Jun 29, 2025Updated 7 months ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Apr 11, 2015Updated 10 years ago
- Entropia File System Watcher☆38May 16, 2013Updated 12 years ago
- cmftStudio - GUI counterpart for:☆1,321Dec 10, 2020Updated 5 years ago
- Open source c++ skeletal animation library and toolset☆2,773Jan 10, 2026Updated last month
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- A small, portable and extensible C++ 3D coding framework☆2,060Feb 6, 2023Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆242Jan 31, 2023Updated 3 years ago
- A realtime scripted modular audio engine for video games and musical applications.☆86Nov 17, 2022Updated 3 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆538Aug 19, 2025Updated 5 months ago
- A C++11 function to normalize resource identificators☆24Feb 1, 2016Updated 10 years ago
- Cross-platform C input library (work-in-progress)☆29May 27, 2020Updated 5 years ago
- Vino's Tool Box☆16Feb 11, 2017Updated 9 years ago
- A cross-platform game library in the public domain☆15Aug 12, 2019Updated 6 years ago
- Widgets and utilities for ImGui☆123Jul 31, 2018Updated 7 years ago
- Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)☆554Feb 13, 2023Updated 3 years ago
- Modern C++14 library for the development of real-time graphical applications☆1,761Mar 10, 2020Updated 5 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 8 years ago
- A cross-platform, memory efficient, and performant animation system written in C++☆202May 11, 2019Updated 6 years ago
- Personal library☆37Aug 20, 2013Updated 12 years ago
- Scriptable editor for Urho3D☆14Oct 5, 2018Updated 7 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Mar 8, 2017Updated 8 years ago
- Higher Order Ambisonics Block for libCinder☆12Mar 13, 2017Updated 8 years ago