Superpowers workflow system adapted for CodeBuddy IDE
☆27Mar 3, 2026Updated 5 months ago
Alternatives and similar repositories for superpowers-codebuddy
Users that are interested in superpowers-codebuddy are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- External C++ OpenGL particle rendering for Unity3D.☆15Jul 10, 2017Updated 9 years ago
- ☆20Nov 25, 2022Updated 3 years ago
- This project has moved to GitLab: https://gitlab.com/redpointgames/UnityAutomaticLicensor☆16Feb 20, 2019Updated 7 years ago
- Mie code to calculate light scattering by perfect spheres.☆19May 31, 2024Updated 2 years ago
- 3D Game Engine built from the ground up using C++ and OpenGL☆10Dec 6, 2021Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- 基于Koa2 和 Vue2 的前后端分离Blog☆13Sep 7, 2018Updated 7 years ago
- Simple example for using Crytek Sponza in Unity☆36Nov 2, 2017Updated 8 years ago
- code for test texture sampler and fill performance☆12May 21, 2018Updated 8 years ago
- A tool that converts Dark Souls 3's & Bloodborne's PS4 animations to HavokTools-friendly files☆10Mar 30, 2019Updated 7 years ago
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15May 25, 2026Updated 2 months ago
- A production management system for CGI/VFX productions.☆11Sep 14, 2021Updated 4 years ago
- Vulkan sample to render efficient per-part IDs in CAD models☆12May 21, 2026Updated 2 months ago
- Package distribution template for Unity.☆64Jan 27, 2020Updated 6 years ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A desktop application template using webview2 and web frameworks☆12Apr 11, 2023Updated 3 years ago
- an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jar…☆14Sep 13, 2019Updated 6 years ago
- ☆16Aug 20, 2020Updated 5 years ago
- Fork of h4lfheart/UnrealPSKPSA: ActorX .psk/.psa importer for Unreal Engine.☆14May 19, 2026Updated 2 months ago
- High performance HTTP library for Boost.Asio based on Joyent's http-parser and good intentions.☆15Jan 10, 2015Updated 11 years ago
- It's a GPU-based real time cloth simulator and interactive.☆98May 8, 2021Updated 5 years ago
- DirectX 11 game demo☆11Aug 19, 2017Updated 8 years ago
- Easy LuaProfiler☆131Mar 19, 2025Updated last year
- A linear least square solver using the Conjugate Gradient method☆11Oct 29, 2018Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A tool to convert Polynomial Texture Maps into regular bitmaps☆17Apr 28, 2016Updated 10 years ago
- Game made in CGJ2019,using ECS preview33☆16Jul 10, 2019Updated 7 years ago
- This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)☆18Jul 8, 2024Updated 2 years ago
- Tests for DirectXMath☆16Updated this week
- .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.☆16Nov 22, 2021Updated 4 years ago
- GUI for D3d12info combined with GPU hardware database☆33Updated this week
- Simple Temporal Anti-Aliasing☆15Feb 8, 2016Updated 10 years ago
- Some brush-based tools for creating terrains in Unity. WIP☆13Sep 17, 2021Updated 4 years ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Animation Compression Library glTF toolkit☆19Apr 2, 2020Updated 6 years ago
- MacType Patch for DirectWrite Hook☆12Jul 18, 2016Updated 10 years ago
- web server☆15Aug 8, 2016Updated 10 years ago
- ☆14Oct 21, 2024Updated last year
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 4 years ago
- GPU accelerated rigid body simulation with OpenGL and OpenCL.☆15Sep 14, 2021Updated 4 years ago
- Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render…☆15May 29, 2026Updated 2 months ago