Superpowers workflow system adapted for CodeBuddy IDE
☆27Mar 3, 2026Updated 6 months ago
Alternatives and similar repositories for superpowers-codebuddy
Users that are interested in superpowers-codebuddy are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- External C++ OpenGL particle rendering for Unity3D.☆15Jul 10, 2017Updated 9 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆15Feb 20, 2025Updated last year
- This project has moved to GitLab: https://gitlab.com/redpointgames/UnityAutomaticLicensor☆16Feb 20, 2019Updated 7 years ago
- ☆33Dec 5, 2023Updated 2 years ago
- Mie code to calculate light scattering by perfect spheres.☆20May 31, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Code to test webpack's build time.☆13Jul 3, 2017Updated 9 years ago
- 各式 Web 前端開發工具整理☆15Jul 29, 2013Updated 13 years ago
- 3D Game Engine built from the ground up using C++ and OpenGL☆10Dec 6, 2021Updated 4 years ago
- 基于Koa2 和 Vue2 的前后端分离Blog☆13Sep 7, 2018Updated 8 years ago
- Simple example for using Crytek Sponza in Unity☆36Nov 2, 2017Updated 8 years ago
- code for test texture sampler and fill performance☆12May 21, 2018Updated 8 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- Position Based Fluids 2D Tutorial☆15Feb 17, 2022Updated 4 years ago
- A tool that converts Dark Souls 3's & Bloodborne's PS4 animations to HavokTools-friendly files☆10Mar 30, 2019Updated 7 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15May 25, 2026Updated 3 months ago
- A production management system for CGI/VFX productions.☆11Sep 14, 2021Updated 5 years ago
- Vulkan sample to render efficient per-part IDs in CAD models☆12May 21, 2026Updated 4 months ago
- Package distribution template for Unity.☆64Jan 27, 2020Updated 6 years ago
- Paper cut light box previewer☆13Oct 13, 2021Updated 4 years ago
- A desktop application template using webview2 and web frameworks☆12Apr 11, 2023Updated 3 years ago
- an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jar…☆14Sep 13, 2019Updated 7 years ago
- ☆16Aug 20, 2020Updated 6 years ago
- Fork of h4lfheart/UnrealPSKPSA: ActorX .psk/.psa importer for Unreal Engine.☆14May 19, 2026Updated 4 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- High performance HTTP library for Boost.Asio based on Joyent's http-parser and good intentions.☆15Jan 10, 2015Updated 11 years ago
- DirectX 11 game demo☆11Aug 19, 2017Updated 9 years ago
- A flexible event system in Unreal Engine 4☆43Dec 20, 2017Updated 8 years ago
- Create a from2 stream based on an array of source values☆16Jul 6, 2015Updated 11 years ago
- A linear least square solver using the Conjugate Gradient method☆11Oct 29, 2018Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆17Apr 28, 2016Updated 10 years ago
- Game made in CGJ2019,using ECS preview33☆16Jul 10, 2019Updated 7 years ago
- Volume cloud for Unity3D☆14Jun 28, 2019Updated 7 years ago
- This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)☆19Jul 8, 2024Updated 2 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Tests for DirectXMath☆16Sep 4, 2026Updated 2 weeks ago
- GUI for D3d12info combined with GPU hardware database☆33Sep 5, 2026Updated 2 weeks ago
- RPC framework☆12May 17, 2018Updated 8 years ago
- Simple Temporal Anti-Aliasing☆15Feb 8, 2016Updated 10 years ago
- Some brush-based tools for creating terrains in Unity. WIP☆13Sep 17, 2021Updated 5 years ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- Animation Compression Library glTF toolkit☆19Apr 2, 2020Updated 6 years ago