illogika-studio / unity_native_particlesLinks
External C++ OpenGL particle rendering for Unity3D.
☆15Updated 8 years ago
Alternatives and similar repositories for unity_native_particles
Users that are interested in unity_native_particles are comparing it to the libraries listed below
Sorting:
- NPREffect☆36Updated 6 years ago
- 动态骨骼GPU-Skinning☆24Updated 8 years ago
- Unity CommandBuffer Examples☆25Updated 7 years ago
- ☆49Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- ☆12Updated 4 years ago
- A Unity-Based GPU FFT Ocean☆15Updated 6 years ago
- An extension for VS Code to provide ShaderLab language support☆22Updated 7 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- Force Field VFX That Absorbs Shockwave☆12Updated 5 years ago
- ☆13Updated 6 years ago
- ☆11Updated 7 years ago
- ☆29Updated 8 years ago
- some lighting brdf model in unity3D☆21Updated 7 years ago
- Draw WireFrame of mesh in unity☆18Updated 7 years ago
- real-time grass rendering based on GPU instancing☆25Updated 3 years ago
- Calculate texture mipmap level in shader.☆22Updated 6 years ago
- ☆14Updated 10 years ago
- Learning Base Shadow Map☆27Updated 8 years ago
- ☆18Updated 7 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- bake animation info into a Texture2d and use shader skinning☆21Updated 6 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- ☆17Updated 7 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 7 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆64Updated 5 years ago
- ☆42Updated 7 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- A realistic & physically based human skin shader☆12Updated 7 years ago