vuoro / pelimanniLinks
Synth instruments for the Web Audio API, and some utilities for making dynamically looping music with them.
☆25Updated last week
Alternatives and similar repositories for pelimanni
Users that are interested in pelimanni are comparing it to the libraries listed below
Sorting:
- Well commented hello triangle example for WebGPU☆61Updated 2 years ago
- A webgl GLSL minifier based on Angle compiler☆28Updated 5 months ago
- Typescript library for generating distance fields from 2d images on the GPU☆106Updated 5 years ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆99Updated 2 weeks ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆56Updated last year
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆155Updated 5 months ago
- GLSLX support in Visual Studio Code☆67Updated last month
- Shader Advent Calendar 2024☆76Updated 8 months ago
- Low-level graphics for the web☆49Updated last year
- glsl function for making cosine palettes☆35Updated 9 years ago
- Export images and videos from Shadertoy.☆107Updated 2 years ago
- SDF -> Voxels -> Faces -> Pixels☆19Updated 3 years ago
- SDF Physics☆46Updated 3 years ago
- Generate signed distance bitmap for an svg path☆65Updated 6 months ago
- GLSL color conversions, metrics, and other helpful functions☆28Updated last year
- ☆21Updated last year
- A Generative Art library made in WebGPU☆38Updated this week
- Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into c…☆167Updated 2 weeks ago
- Examples of wavenerd☆18Updated last month
- ☆35Updated 3 years ago
- Digital content creation tool for demoscene and live coding.☆32Updated 4 years ago
- A tech demo of a voxelizer implemented in C☆16Updated 4 years ago
- ☆31Updated 7 months ago
- Tired of doing math to get normals in your vertex shader? Same.☆44Updated 2 years ago
- javascript demos as small .exe without electron☆34Updated last month
- A GLSL ES 1.0 and 3.0 parser that can preserve whitespace and comments☆124Updated 2 weeks ago
- anti-alias smoothstep utility function☆151Updated 10 years ago
- GLSL setup for a Fast Fourier Transform of two complex matrices☆87Updated 6 years ago
- WebGPU signed distance field physics engine☆26Updated 2 years ago
- A firefox/chromium extension to easily preview your shadertoy.com shaders on 3D objects. (Free, public-domain/CC0-1.0, opensource)☆19Updated last year