mattdesl / qoa-formatLinks
Pure JavaScript QOA encoder/decoder
☆40Updated last year
Alternatives and similar repositories for qoa-format
Users that are interested in qoa-format are comparing it to the libraries listed below
Sorting:
- tiny tiny shader playground☆16Updated 5 years ago
- Calculate SDF for image/bitmap/bw data☆53Updated 2 years ago
- A webgl GLSL minifier based on Angle compiler☆28Updated 4 months ago
- Generates a rounded box mesh centered on the origin with configurable dimensions, corner and edge radius, and resolution.☆37Updated 3 years ago
- Extrudes a shape along a path☆28Updated last year
- Well commented hello triangle example for WebGPU☆61Updated 2 years ago
- Typescript library for generating distance fields from 2d images on the GPU☆106Updated 5 years ago
- Flat 2D and 3D line rending with Regl for WebGL☆52Updated last year
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 7 years ago
- ☆26Updated 9 years ago
- Compute mesh normals using angle weights☆24Updated 4 years ago
- A plugin for esbuild that enables importing *.glslx files.☆38Updated last month
- low-level PNG tools for JavaScript and Web☆93Updated last year
- A GLSL plugin for esbuild.☆42Updated 6 months ago
- Minimal WebGPU Library☆29Updated 2 years ago
- 3D Boids implementation with grid partitioning and WebWorker support.☆99Updated 4 years ago
- glsl function for making cosine palettes☆35Updated 9 years ago
- utility for setting up Canvas2D dimensions☆32Updated last year
- ☆62Updated 3 years ago
- XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing…☆21Updated 10 months ago
- The conversions between RGB and HSV for glslify.☆11Updated 8 years ago
- ☆76Updated 4 years ago
- Builds a ThreeJS quaternion from a normal vector☆28Updated 3 years ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆44Updated 3 years ago
- List of periodic functions normalized to 0..1 range☆55Updated 4 years ago
- VIRGO 1302, a demoscene 4k intro☆57Updated 4 years ago
- Schlick's fast Bias & Gain function for custom easing☆23Updated 4 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆63Updated 7 months ago
- An implementation of noise in asm.js☆15Updated 3 years ago
- lowww webgl2 rendering engine☆24Updated 5 years ago