mikolalysenko / sdf-physics
WebGPU signed distance field physics engine
☆21Updated last year
Alternatives and similar repositories for sdf-physics:
Users that are interested in sdf-physics are comparing it to the libraries listed below
- WebGPU game engine for fun and games.☆37Updated this week
- ☆11Updated 10 months ago
- GPU based frustum and occlusion culling in WebGL.☆52Updated last year
- A tech demo of a voxelizer implemented in C☆16Updated 3 years ago
- Cool demo.☆19Updated last year
- ☆35Updated 2 years ago
- An experimental voxel engine.☆46Updated last year
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Comparisons of shaders across multiple APIs☆22Updated last year
- ☆10Updated last month
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated 11 months ago
- Check for and avoid redundant state setting☆35Updated last year
- A data structure and lookup for 3D vector fields (flow fields).☆40Updated 6 months ago
- SDF -> Voxels -> Faces -> Pixels☆19Updated 2 years ago
- Realtime voxel global illumination in WebGL.☆19Updated last year
- XPBD physics in THREE.js☆27Updated last year
- SDF Physics☆40Updated 3 years ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆62Updated this week
- ☆13Updated last year
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆25Updated 3 weeks ago
- Track your WebGPU memory usage☆65Updated 2 months ago
- use deno to display WebGPU demos☆30Updated 6 months ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆13Updated 7 months ago
- ☆45Updated 3 years ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆40Updated 10 months ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆55Updated 7 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆41Updated last year
- A browser extension to help with WebGPU debugging☆21Updated this week