unitycoder / Advanced-Algorithms
100+ algorithms & data structures generically implemented in C#.
☆11Updated 2 years ago
Alternatives and similar repositories for Advanced-Algorithms:
Users that are interested in Advanced-Algorithms are comparing it to the libraries listed below
- Simple Unity Generate Vertex Color Model Tool☆39Updated 4 years ago
- A useful set of scripts for working with rigidbody objects in Unity3d☆16Updated 11 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆46Updated 6 years ago
- Simple Octree for Unity with Job System☆27Updated 3 years ago
- Draw beautiful 3D texts with one line of code.☆48Updated 7 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆30Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated 2 years ago
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- ☆11Updated 4 years ago
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆34Updated last year
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆28Updated 3 years ago
- Applies Preset to folders and objects☆42Updated 2 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A noise visualizer and editor in Unity3D☆22Updated 3 years ago
- ☆22Updated 6 years ago
- A periodical texturing in Unity☆68Updated 2 years ago
- A unity shader fixing pixel art jitter on 3D objects☆18Updated 3 years ago
- ☆25Updated 3 years ago
- Unity Burst Job support for LibNoise.☆18Updated 4 years ago
- ☆62Updated 5 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆23Updated 2 months ago
- Set of gizmos utilities for Unity☆43Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- 🥎 An example of fluorescence shader in URP.☆32Updated 4 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Library of procedural generation code for use in Unity☆48Updated last year