luis-l / UnityAssets
Some Unity assets I worked on
☆40Updated 4 years ago
Alternatives and similar repositories for UnityAssets:
Users that are interested in UnityAssets are comparing it to the libraries listed below
- Standardize Bows is a Unity ( C# ) project that is created in order to setup bow models that will simulate the physics of a bow without h…☆56Updated last year
- Set of gizmos utilities for Unity☆43Updated 5 years ago
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆42Updated last year
- Reactive node system for Unity☆44Updated 11 months ago
- Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD☆34Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Library for creating, editing and applying paths (waypoints system) in Unity.☆42Updated 2 years ago
- Applies Preset to folders and objects☆42Updated 2 years ago
- Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity obje…☆32Updated 3 years ago
- Tutorial on Custom Grass Shader in URP☆38Updated 4 years ago
- Utilities and samples that don't warrant their own repo☆51Updated 5 years ago
- Creating dashed (dotted) 2D Sprite Shapes in Unity☆65Updated 3 years ago
- Unity plug-in for replacing scene objects while keeping their references.☆67Updated 3 years ago
- Utility components for quickly binding data values to views.☆41Updated 4 years ago
- A plugin for Unity3D to add Fog of War to a game.☆50Updated 4 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆53Updated 2 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆24Updated 4 years ago
- ⚙ Generic Unity event system (event bus pattern)☆37Updated 3 weeks ago
- Procedural, Dynamic Grass Shader for Unity☆42Updated 6 years ago
- Unity system to easily test and apply ease transitions/tweens to component values☆34Updated 5 years ago
- A simple Editor can adjust the probability of items from Array☆48Updated 5 years ago
- TypeSafe generates strong-typed static classes for Unity resources.☆27Updated 2 years ago
- A cubic bézier curve created in Unity using line renderers 🏹☆36Updated last year
- 👨👩👧 Format strings with HTML-like tags (Unity's Rich Text) in LINQ fashion☆22Updated 2 years ago
- Extending DOTS☆60Updated 4 years ago
- Unity extension that lets you assign any Object field by choosing it from the scene view.☆73Updated 4 months ago
- Runtime easy to use debug panel☆55Updated last month
- An Event system for Unity 3D with multi-level error checking and visual feedback.☆45Updated 5 months ago
- A simple generic pooling script for Unity3D with a helper class☆36Updated 6 years ago
- A faster and more flexible replacement for Unity's UnityEvent.☆43Updated 7 years ago