ukonpower / three-connector
β9Updated 2 years ago
Alternatives and similar repositories for three-connector:
Users that are interested in three-connector are comparing it to the libraries listed below
- β15Updated 2 years ago
- π§± Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componenβ¦β37Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.β33Updated last year
- β23Updated 6 months ago
- β17Updated 3 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist controlβ¦β66Updated 9 months ago
- β26Updated 2 years ago
- A beautiful and performant lens flare.β17Updated last year
- progressive-shadows testβ29Updated 2 years ago
- Film emulsion-like rendering transforms for three.jsβ41Updated last year
- Cool demo.β19Updated last year
- glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lightiβ¦β17Updated last year
- β24Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can contβ¦β25Updated last year
- β17Updated 6 months ago
- Only One-pass Shaderβ26Updated last year
- Performant plane reflections in three.js r139β112Updated 3 years ago
- β24Updated last year
- A particle system based on GPGPU, running with React Three Fiberβ49Updated 5 months ago
- β40Updated 3 weeks ago
- Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.β23Updated 3 weeks ago
- β24Updated 2 years ago
- threejs sketchβ21Updated last year
- Real-time Motion Graphics with WebGLβ35Updated last year
- Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.β18Updated 3 years ago
- Web Toolsβ30Updated 2 months ago
- WebGL Optical Flowβ24Updated 6 months ago
- A demo of morphing shapes, using signed distance functions within a shader.β13Updated last year
- β50Updated 4 months ago
- β39Updated 2 years ago