seanxzhan / CharacterMixerLinks
☆17Updated last year
Alternatives and similar repositories for CharacterMixer
Users that are interested in CharacterMixer are comparing it to the libraries listed below
Sorting:
- ☆78Updated last year
- ☆23Updated 4 years ago
- ☆62Updated 3 years ago
- TapMo: Shape-aware Motion Generation of Skeleton-free Characters☆78Updated last year
- A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]☆37Updated last year
- [3DV 2025] GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details☆57Updated last month
- This repository includes the prototype system of SketchMetaFace.☆52Updated 2 years ago
- Code for SIGGRAPH2024 paper "ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations"☆89Updated 3 months ago
- Code for paper: Automatic Rigging and Animation of 3D Characters☆40Updated last year
- Synthetic animal image dataset for pose and shape reconstruction.☆35Updated 3 weeks ago
- [ICCV 2025 Highlight] ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightness☆116Updated last month
- Code for [CVPR 2025] GenVDM:Generating Vector Displacement Maps From a Single Image☆24Updated 4 months ago
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆95Updated last year
- Code for our CVPR'25 paper - "DiffLocks: Generating 3D Hair from a Single Image using Diffusion Models"☆139Updated 2 weeks ago
- Official implementation of "Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation"☆65Updated 4 months ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆36Updated 3 years ago
- ☆59Updated last year
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 3 years ago
- Python bindings for Pinocchio library☆22Updated 6 years ago
- Pytorch implementatoin of the components mentioned in deep dynamic characters☆30Updated last year
- Code for PERGAMO, a two step approach to learn deformable models☆40Updated last year
- Registration between a reconstructed point cloud and an estimated SMPL mesh.☆31Updated last year
- ☆17Updated 2 years ago
- Dressed Human Reconstrcution from Single-view Real World Image☆25Updated last year
- ☆34Updated last year
- ☆69Updated last year
- ☆48Updated 2 years ago
- [CVPR2024] LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example☆13Updated last year
- Code for "Garment Recovery with Shape and Deformation Priors", CVPR2024☆67Updated last year
- ☆57Updated 2 years ago