ubisoft / fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
☆20Updated 3 years ago
Alternatives and similar repositories for fastbuild:
Users that are interested in fastbuild are comparing it to the libraries listed below
- Dear ImGui port to Unreal Engine☆59Updated 7 years ago
- Game Engine☆128Updated 6 years ago
- A UE4 plugin wrapper for Molecular Matter's Live++ Hot-Reloading Library☆106Updated 5 years ago
- The main repository that Zero Engine is built from. Visit releases to download the latest launcher!☆66Updated 3 years ago
- Samples Content Exporter from the legacy DirectX SDK☆60Updated 3 months ago
- AMD GPU particles sample based on DirectX 11☆113Updated 8 years ago
- Intel Asteroids DirectX 12 Sample☆130Updated 8 months ago
- Action RPG SDK for CRYENGINE games.☆56Updated 4 years ago
- C++14 coroutine-based task library for games☆125Updated 2 years ago
- A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.☆87Updated last year
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆67Updated last year
- Unreal Engine 4 plugin to fill DDC using automation to make first PIE after updating faster.☆44Updated 4 years ago
- Autodesk Interactive Plugin. Fork it, Build it, Ship it!☆34Updated 7 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆41Updated 5 years ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆46Updated 5 months ago
- Physics Engine Evaluation Lab☆154Updated 4 years ago
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆61Updated 4 years ago
- Open Game Engine Exchange☆78Updated last year
- The C++/Unreal Engine 4 coding guidelines and techniques applied at Splash Damage☆229Updated 11 months ago
- A dx12/Vk game engine (kind of).☆126Updated 4 years ago
- String ID library & debugging tools☆45Updated last year
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- Information about example integrations of GPUOpen technology into game engines☆56Updated 3 years ago
- Debug compile times in Unreal Engine & MSVC projects☆142Updated last year
- EAAssert is a simple and lightweight assert technology.☆44Updated 5 months ago
- See how hardware understands your HLSL☆144Updated 3 years ago
- Contains all the steps and code required to get FASTBuild working with UnrealEngine 4.13☆65Updated 4 years ago
- Allows UnrealEngine to be built with FASTBuild for VS2015/VS2017 and Windows 10.☆181Updated 5 years ago
- ☆58Updated 3 years ago