ubisoft / fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
☆20Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for fastbuild
- Samples Content Exporter from the legacy DirectX SDK☆61Updated 3 weeks ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆45Updated 2 months ago
- Intel Asteroids DirectX 12 Sample☆129Updated 5 months ago
- EAAssert is a simple and lightweight assert technology.☆43Updated 2 months ago
- Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆27Updated last year
- Information about example integrations of GPUOpen technology into game engines☆55Updated 3 years ago
- Simple Perforce integration for Visual Studio 2017 to 2022☆24Updated this week
- EABase is a small set of header files that define platform-independent data types and platform feature macros.☆170Updated 2 months ago
- Game Engine☆126Updated 5 years ago
- Dear ImGui port to Unreal Engine☆57Updated 7 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated last year
- Multi-Threaded Job System using Fibers☆169Updated 2 years ago
- Autodesk Interactive Plugin. Fork it, Build it, Ship it!☆33Updated 6 years ago
- The C++/Unreal Engine 4 coding guidelines and techniques applied at Splash Damage☆220Updated 8 months ago
- A dx12/Vk game engine (kind of).☆126Updated 3 years ago
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- Introductory DirectX 12 sample☆148Updated 4 years ago
- C# debugging automation tool☆40Updated 7 months ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆251Updated 4 years ago
- Action RPG SDK for CRYENGINE games.☆56Updated 3 years ago
- C++14 coroutine-based task library for games☆125Updated 2 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Updated last year
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆66Updated 9 months ago
- Single C++ header/source file that implements modern delegates☆62Updated 3 months ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- SPIR-V extension for Visual Studio☆92Updated 3 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆57Updated 5 years ago