ubisoft / GitTimeLapseView
GitTimeLapseView is a visual diff tool that adds a timeline to your blame view
☆36Updated 5 months ago
Alternatives and similar repositories for GitTimeLapseView:
Users that are interested in GitTimeLapseView are comparing it to the libraries listed below
- A low-level graphics library for .NET powered by Vulkan.☆19Updated 6 months ago
- C# bindings for Sokol using Sokol's binding generator☆34Updated 2 years ago
- C# examples using WebGPU and NativeAOT☆49Updated last year
- Safe & Refactored Version of StbImageSharp☆16Updated 9 months ago
- Turns MSBuild executions into flame graphs☆41Updated 2 years ago
- Interop bindings for mimalloc.☆34Updated 4 months ago
- .NET implementation of modified QuadTree, perform faster range searches from very large number of multi-dimensional coordinates in the po…☆38Updated 6 months ago
- Interop bindings for Vulkan.☆32Updated 4 months ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 4 months ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆100Updated 11 years ago
- A GPU accelerated text renderer implemented in C#☆60Updated 2 years ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆31Updated 2 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 9 months ago
- A game engine.☆56Updated this week
- Framework for easy Dear ImGui integration in C# applications☆18Updated 4 years ago
- A framework for automatically generating binding wrappers for C/C++ libraries☆61Updated last year
- SuperluminalPerf is a small .NET managed wrapper around the Superluminal PerformanceAPI.☆39Updated 10 months ago
- A set of platform- and renderer-agnostic libraries for game development.☆27Updated 4 years ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆67Updated 2 weeks ago
- Span-ify your code: write high performance memory aware C#☆70Updated 11 months ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆87Updated last year
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆43Updated 4 months ago
- Example showing how to embed .NET 6 MonoVM in a native C application☆20Updated last year
- Evergine Low-Level API samples.☆20Updated 2 months ago
- A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform M…☆23Updated 10 months ago
- This XenoAtom.Interop project provides a set of C# libraries to interop with C/C++ libraries (musl, libgit2, sqlite, vulkan...)☆55Updated 5 months ago
- Graphics / Video, Audio and Input frameworks. (Agnostic / Portable / Easy / Powerful / Fast)☆48Updated 2 weeks ago
- C# Game Engine☆14Updated last month