Yet another cross-platform renderer with hardware ray-tracing support.
☆42Mar 11, 2026Updated last month
Alternatives and similar repositories for Sparkle
Users that are interested in Sparkle are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- My journey of developing a current-gen 3D game engine with Metal-cpp and Vulkan☆20Jan 3, 2026Updated 3 months ago
- SG SSS for Unreal for Best that builtin skin effects☆17Dec 12, 2023Updated 2 years ago
- My own 3D game engine☆17Apr 9, 2026Updated last week
- Advanced DX12 real-time renderer☆26Updated this week
- ☆15Aug 8, 2021Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Simple Vulkan GPU accelerated path tracer combined with PBR raster renderer governed by nice editor☆31Feb 11, 2026Updated 2 months ago
- An example of a Unity plugin that allows you to leverage the power of NVIDIA Optix☆21Sep 3, 2017Updated 8 years ago
- ☆43Jun 30, 2025Updated 9 months ago
- Automatically exported from code.google.com/p/osghimmel☆16Mar 18, 2015Updated 11 years ago
- A CPU-based Monte Carlo ray tracer using photon mapping. Implemented in C++.☆14Apr 20, 2021Updated 4 years ago
- Common Unity Tools☆18Jun 13, 2022Updated 3 years ago
- ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders☆17Jun 5, 2021Updated 4 years ago
- ☆17Sep 14, 2025Updated 7 months ago
- A unified function to create realistic wet materials in Unity.☆13Feb 25, 2021Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆12Dec 5, 2020Updated 5 years ago
- ☆16Updated this week
- a GPU ray tracer rewritten from PBRT-v4☆23Dec 16, 2025Updated 4 months ago
- Path tracer using DirectCompute.☆17Apr 12, 2026Updated last week
- Light Propagation Volumes, basic version for Unity☆17Mar 30, 2020Updated 6 years ago
- 基于PBR的丝袜材质制作以及实现☆37Jun 7, 2023Updated 2 years ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆16Oct 25, 2021Updated 4 years ago
- ☆14Sep 23, 2022Updated 3 years ago
- hexo pure theme☆10Aug 5, 2021Updated 4 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- A font cache library for Rust☆13Jan 10, 2022Updated 4 years ago
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆71Feb 4, 2026Updated 2 months ago
- A lightweight, embedded key-value database for mobile clients (i.e., iOS, Android), written in Rust.☆15Mar 12, 2024Updated 2 years ago
- An implementation of a Vulkan RayQuery ray tracing integration project in Unity./移动端 Vulkan 光追实现☆17Feb 23, 2025Updated last year
- Real-time physically-based atmospheric scattering using Vulkan and Rust☆13Jun 21, 2022Updated 3 years ago
- Create static C-compatible strings from Rust string literals.☆17May 31, 2022Updated 3 years ago
- ☆13Jun 6, 2022Updated 3 years ago
- RTXDI(ReSTIR DI) minimal sample in Unity 2022 with URP☆24Nov 19, 2024Updated last year
- ☆16Dec 10, 2019Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- a sweet wrapper of DirectX12.☆11Mar 2, 2024Updated 2 years ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆80Jun 6, 2024Updated last year
- Toy OpenGL PBR renderer.☆34Oct 24, 2023Updated 2 years ago
- A simple DirectX-12 tutorial☆90Oct 24, 2022Updated 3 years ago
- This is an integrated development environment suitable for C/C++. The environment is based on Ubuntu 22.04 and comes with CMake 3.28.5, C…☆15Jul 10, 2024Updated last year
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- Low-level thin multiplatform Graphics API☆23Apr 11, 2026Updated last week