thibauts / parse-cube-lut
Cube LUT (IRIDAS/Adobe) parser
☆44Updated 9 years ago
Alternatives and similar repositories for parse-cube-lut
Users that are interested in parse-cube-lut are comparing it to the libraries listed below
Sorting:
- Apply a Cube (IRIDAS/Adobe) LUT to an image☆39Updated 3 years ago
- blend mode 'overlay' for GLSL☆21Updated 10 years ago
- GPU accelerated pre-filtered cubic b-spline interpolation in WebGL☆23Updated last year
- perturb normal from a normal map☆36Updated 6 years ago
- Streaming HDR image format reading module for node.js☆13Updated 7 years ago
- ☆29Updated 9 years ago
- Create geometry by revolving path around Y axis☆13Updated last year
- ☆35Updated 6 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆50Updated 5 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Get the normal vector of a position within a signed distance field.☆8Updated 10 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- creates a picking ray for a 2D/3D camera☆11Updated 9 years ago
- Generate 3d box geometry☆10Updated 9 years ago
- Read floating point values back from WebGL☆44Updated 10 years ago
- unproject 2D point to 3D coordinate☆21Updated 9 years ago
- Takes a list of vertices and faces, giving you back an array of individual triangles.☆11Updated 9 years ago
- A browserify transform that transparently enables live reloading of your shaders when using glslify.☆41Updated 8 years ago
- JavaScript module to parse International Color Consortium (ICC) profiles☆58Updated last year
- WebGL texture wrapper☆58Updated 8 years ago
- ☆18Updated 7 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 7 years ago
- colormaps for glsl shaders☆69Updated 8 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 6 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- quick 3D earth for GLSL☆13Updated 10 years ago
- faux ASCII post-processing effect in GLSL☆31Updated 10 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 4 years ago