Real-time 3D rigid body physics simulation built on EnTT ECS
☆25Apr 19, 2026Updated 3 months ago
Alternatives and similar repositories for Physecs
Users that are interested in Physecs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A 3D Geometry Processing / Collision Detection / Physics Engine with zero dependencies☆11Jul 13, 2026Updated last week
- Photos-AI Photos-AI-2024 AI-PHOTOS AI AI-BOT Photos-AI-bot ai-bot-generate-photos Photos-AI-2024-download Photos-AI-setup Photos-AI-202…☆11Nov 30, 2024Updated last year
- A game/tech demo of refractive abberation.☆17Jan 17, 2026Updated 6 months ago
- A 3D game engine☆17Mar 26, 2025Updated last year
- Programming an RTS by Carl Granberg.☆15Apr 23, 2024Updated 2 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- ☆10Mar 6, 2024Updated 2 years ago
- 3D Eulerian Fluid Solver in C++, based on work of J.Stam, R.Fedkiw and A.Selle.☆12Aug 31, 2021Updated 4 years ago
- A 3D game developed in Go using OpenGL☆20Mar 30, 2026Updated 3 months ago
- MS DOS 3D Wireframe Cube with Fixed Point Maths☆11Sep 5, 2023Updated 2 years ago
- Example Wayland client for demonstrating client side decorations☆11Jan 1, 2024Updated 2 years ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆22May 18, 2021Updated 5 years ago
- An incomplete game engine with tons of useful code.☆13Jan 5, 2026Updated 6 months ago
- Jai bindings for Raylib☆14Nov 9, 2021Updated 4 years ago
- Experimentation with 3D math and rasterization on ARMv2☆12Jan 27, 2024Updated 2 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Jai bindings for the sokol headers (https://github.com/floooh/sokol)☆15Updated this week
- Native windows/mac/linux functions for openFrameworks☆28Feb 22, 2024Updated 2 years ago
- Car driving demo in OpenGL with non-trivial physics simulation.☆11Feb 26, 2021Updated 5 years ago
- ☆17Updated this week
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆20Jul 12, 2026Updated last week
- Henge3D Physics Library for XNA☆14Nov 23, 2010Updated 15 years ago
- ☆34Nov 6, 2021Updated 4 years ago
- HighOmega☆37Jun 26, 2026Updated 3 weeks ago
- Freespace & Freespace 2 sources code (from Icculus) with added support for Pandora (ARM cpu and GLES rendering). Status: Working☆15Jan 2, 2019Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆42Sep 29, 2025Updated 9 months ago
- A small example of using the Windows XAudio2 API in C☆27Jul 29, 2021Updated 4 years ago
- An engine built upon DirectX12, with a demo Mario Kart project.☆22Dec 8, 2022Updated 3 years ago
- uTracker: A mod music tracker☆26May 17, 2020Updated 6 years ago
- Static only physics engine that half works but does interesting stuff with continuing a tick with restricted angles upon collisions.☆21Dec 19, 2025Updated 7 months ago
- Node based image processing tool.☆15Jan 23, 2026Updated 6 months ago
- Simple car racing game made in Godot☆22Jan 5, 2026Updated 6 months ago
- imgui control to inspect image pixels☆122Apr 26, 2019Updated 7 years ago
- UnityFluidSim-pub☆39Jun 21, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- This is an attempt to make NR2003 open source.☆10Mar 25, 2026Updated 4 months ago
- A simple triangle rasterizer using 16.16 fixed-point numbers☆19Mar 27, 2023Updated 3 years ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Mar 14, 2025Updated last year
- Native 3D Collisions in GameMaker!☆24Feb 13, 2026Updated 5 months ago
- A Twitch client for Linux (unpretentious)☆13Jan 10, 2023Updated 3 years ago
- Generates a function call trace as HTML for OpenGrok or a callgraph as GraphViz DOT☆16Apr 19, 2025Updated last year
- Gacha Club full source code☆14Jun 30, 2020Updated 6 years ago