theprotonfactor / NVIDIAHairWorksIntegration
NVIDIA Hair Works Integration for Unity
☆34Updated 7 years ago
Alternatives and similar repositories for NVIDIAHairWorksIntegration
Users that are interested in NVIDIAHairWorksIntegration are comparing it to the libraries listed below
Sorting:
- raymarching experiment in unity☆86Updated 5 years ago
- Simple HD RP project to showcase new Lit master node.☆72Updated 5 years ago
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago
- ☆105Updated 4 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆172Updated 5 years ago
- Pseudo refraction shader for Unity.☆130Updated 11 years ago
- water ripple shader for Unity☆107Updated 6 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- ☆28Updated 9 months ago
- Procedural skinned mesh animation 🐍 for Unity.☆87Updated 7 years ago
- Sub Surface Scattering Approximation Shader for Unity 3D☆89Updated 10 years ago
- View-aligned mesh slicing for Unity.☆75Updated 9 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆114Updated 7 years ago
- Proof of concept Unity project for more precise control of framerates and GenLock☆73Updated 5 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆97Updated 6 years ago
- Vertex animation with C# Job System and new Mesh API☆110Updated 5 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 10 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- GPU Particles w/ Screen Space Collision Example.☆113Updated 9 years ago
- ☆67Updated 6 years ago
- Mesh smoothing algorithm for Unity.☆176Updated 8 years ago
- A highly experimental hair rendering and simulation solution for the Unity game engine☆41Updated 3 years ago
- Post Processing Effects for Unity☆80Updated 7 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆173Updated 8 years ago
- ☆77Updated 7 years ago
- Light probe editor for Unity.☆74Updated 11 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago