theprotonfactor / NVIDIAHairWorksIntegrationLinks
NVIDIA Hair Works Integration for Unity
☆34Updated 8 years ago
Alternatives and similar repositories for NVIDIAHairWorksIntegration
Users that are interested in NVIDIAHairWorksIntegration are comparing it to the libraries listed below
Sorting:
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆174Updated 9 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆172Updated 6 years ago
- Mesh smoothing algorithm for Unity.☆180Updated 9 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 8 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- Get a beautiful cross-platform wireframe renderer for your meshes with one click☆189Updated 7 years ago
- ☆168Updated 9 years ago
- export meshes to .fbx or .obj from Unity☆216Updated 7 years ago
- ☆104Updated 5 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆245Updated 8 years ago
- Sub Surface Scattering Approximation Shader for Unity 3D☆89Updated 10 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Updated 5 years ago
- TressFX Portation for Unity3D☆109Updated 9 years ago
- GPU Particles w/ Screen Space Collision Example.☆112Updated 9 years ago
- A utility shader for adjusting videos.☆125Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 7 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 11 years ago
- View-aligned mesh slicing for Unity.☆77Updated 9 years ago
- Lux 2.0☆86Updated 10 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆158Updated 6 years ago
- Plane clipping shaders for Unity3D 5. Extends the Standard shader!☆88Updated 8 years ago
- GPU Particle System for Unity (require DirectX environment)☆102Updated 9 years ago
- Loop subdivision surface algorithm implementation in Unity.☆150Updated 8 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆115Updated 8 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆75Updated 5 years ago
- ☆108Updated 10 years ago
- Morgan - a VFX character from The Heretic, a short film made with Unity☆173Updated 4 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 8 years ago
- Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additiona…☆55Updated 7 years ago
- Pseudo refraction shader for Unity.☆132Updated 12 years ago