thalesfm / unity-raymarcher
Real-time ray marching shaders in Unity
☆44Updated 4 years ago
Alternatives and similar repositories for unity-raymarcher:
Users that are interested in unity-raymarcher are comparing it to the libraries listed below
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- Import a MagicaVoxel project to Unity using the new VFX Graph☆77Updated 2 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆27Updated 2 years ago
- Raymarching x Rigidbody interaction example.☆63Updated 8 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆108Updated 6 years ago
- Node library for ShaderGraph☆34Updated 3 years ago
- Rendering vector graphics in Unity with the power of GPU.☆45Updated last year
- Overcast clouds with crazy colors skybox shader for Unity3d☆108Updated last year
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆64Updated 6 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- ☆32Updated 2 years ago
- ☆63Updated 4 years ago
- ☆55Updated 7 months ago
- A periodical texturing in Unity☆68Updated 2 years ago
- A demo Unity project to accompany my tutorial on implementing a post-processing effect that mimics an oil painting: https://danlivings.co…☆28Updated 3 years ago
- ☆83Updated 4 years ago
- custom procedural sky renderers for HDRP☆60Updated 8 months ago
- Unity Raymarching Examples☆80Updated 7 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆67Updated 2 years ago
- GPU-based particle rendering system for Unity☆78Updated 5 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Test project for the volumetric material feature in Unity 2022.2☆65Updated last year
- Unity MatCap shader☆40Updated 9 years ago
- An example of Stencil Portal in Unity☆36Updated 3 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated last year
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Test of a frosted glass material in Unity.☆32Updated 3 years ago
- Tool for viewing Unity shaders online, with auto-generated links to definitions☆31Updated 2 years ago